Developer postOriginal post (opens in a new tab)

Patch 17d4 Changelog

  • Sawblades and chainsaws now lose their double damage state after 3 seconds of being punched
  • Increased the weight of a detached chainsaw from 3 to 5 to reduce the amount of them that can be supported by a single magnet
  • Wave progression to spawn a Mirror Reaper in the Cyber Grind now ignores Deathcatchers to avoid a rare softlock
  • 10% of a Cyber Grind wave's points will now always be reserved for common enemies to avoid waves being entirely taken up by Special and Uncommon rank enemies
  • Gave Providences a global cooldown system separate from Virtues, to force them to attack in turns without disrupting Virtue attacks
  • Added an additional collider to the 8-2 maintenance door in order to stop players with low FPS from being able to slide through the door
  • Fixed conduction sometimes not working when Max Gore Per Room has been set to 0
  • Fixed aim assist not working through portals
  • Fixed a navmesh issue in the 8-2 Second Deathcatcher arena that caused enemies to sometimes get stuck inside the stairs
  • Fixed OOPS Blockers being visible above the entrance door after the player completes the secret 8-2 arena
  • Fixed the decorative turrets in 7-2 not functioning properly
  • Fixed the blood spray in 7-4's ending not working
  • Fixed a bug that caused the music in 1-E to fade out if the player enters the skull room vent early
  • Fixed a bug that caused Gabriel to not transition between phases when the Blind Enemies cheat is enabled
  • Fixed one of the advanced options for 8-4 being visible before the player has unlocked the level
  • Fixed Strays and Soldiers not predicting the player's movement on Brutal difficulty
  • Fixed the portal from the secret room's elevator in 8-2 not rendering correctly
  • Fixed the ceiling theater effect in 8-2 and 8-3 not working at some camera angles
  • Sanding a Cerberus no longer causes their speed to reset to their Standard difficulty speed on Violent and Brutal
  • Fixed a Cyber Grind coin issue where coins would no longer reflect non-default beams properly after the player punches a cannonball into the void
  • Fixed the Mirror Reaper's hit sound not playing
  • Fixed floating limbs appearing at the world origin of the Cyber Grind when the amount of gibs surpasses the maximum gib count or between waves
  • Powers no longer sometimes cause thin strings of gold when some of their gibs are deleted

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 22957324 · public branch

    Steam updated · First observed