This update introduces various new weapons as well as an entirely new enemy type: F.R.A.N.K
F.R.A.N.K
F.R.A.N.K is the newest addition to Odyssey's robot lineup. He is a heavy hitter, making use of a large machete in close range and a powerful laser cannon at distance. He has a large amount of health and is impervious to impact damage. What he lacks in speed, he makes up for in durability and deadliness - he is truly a formidable enemy.
Additions
- Added F.R.A.N.K
- Added nailgun.
- Added EMP grenade.
- Added throwing knife.
- Added spiked baseball bat.
- Added electric baseball bat.
- Added PVP option. Disabled by default.
- Added power attacks to the baseball bats. Right-click to perform a power attack, dealing extra damage. Requires stamina to perform.
- Added auto-sort feature to the inventory.
- Added reload keybind. Defaults to 'R'.
- Added dynamic heightfog. Improves visual atmosphere quite a bit, I think.
Changes
- Implemented a new navigation solution. No longer relying on Unity's rubbish outdated built-in navigation system.
- Added various error mitigation systems to the loading process, this should reduce the chances of a save failing to load.
- Changed the appearance of particle effects for various machines.
- Changed the appearance of particle effects for enemy robots.
- Hibernating now increments day count.
- Upgraded to Unity 2019.4 (LTS).
- Slightly darkened the background of the programming menu.
- Increased EMP bomb radius of effect from 10 to 12 meters.
- Modified the save structure of Buddy-Bot pickup points.
Bug fixes
- Fixed being able to exit the Speeder whilst typing in the chat window.
- Fixed unnecessary network ownership transfers occurring.
- Fixed sand drill models bugging out.
- Fixed a mistake that caused legacy base fillers to not be picked up.
- Fixed inventory storage units not saving.
- Fixed a bug that occasionally caused the view models to 'drift', causing misalignment over time.
- Fixed duplication issues associated with the Buddy-bot pickup point.
Thanks for reading!