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Mechanica 1.1.2: Combat Update

This update introduces various new weapons as well as an entirely new enemy type: F.R.A.N.K

F.R.A.N.K
F.R.A.N.K is the newest addition to Odyssey's robot lineup. He is a heavy hitter, making use of a large machete in close range and a powerful laser cannon at distance. He has a large amount of health and is impervious to impact damage. What he lacks in speed, he makes up for in durability and deadliness - he is truly a formidable enemy.

Additions

  • Added F.R.A.N.K
  • Added nailgun.
  • Added EMP grenade.
  • Added throwing knife.
  • Added spiked baseball bat.
  • Added electric baseball bat.
  • Added PVP option. Disabled by default.
  • Added power attacks to the baseball bats. Right-click to perform a power attack, dealing extra damage. Requires stamina to perform.
  • Added auto-sort feature to the inventory.
  • Added reload keybind. Defaults to 'R'.
  • Added dynamic heightfog. Improves visual atmosphere quite a bit, I think.

Changes

  • Implemented a new navigation solution. No longer relying on Unity's rubbish outdated built-in navigation system.
  • Added various error mitigation systems to the loading process, this should reduce the chances of a save failing to load.
  • Changed the appearance of particle effects for various machines.
  • Changed the appearance of particle effects for enemy robots.
  • Hibernating now increments day count.
  • Upgraded to Unity 2019.4 (LTS).
  • Slightly darkened the background of the programming menu.
  • Increased EMP bomb radius of effect from 10 to 12 meters.
  • Modified the save structure of Buddy-Bot pickup points.

Bug fixes

  • Fixed being able to exit the Speeder whilst typing in the chat window.
  • Fixed unnecessary network ownership transfers occurring.
  • Fixed sand drill models bugging out.
  • Fixed a mistake that caused legacy base fillers to not be picked up.
  • Fixed inventory storage units not saving.
  • Fixed a bug that occasionally caused the view models to 'drift', causing misalignment over time.
  • Fixed duplication issues associated with the Buddy-bot pickup point.

Thanks for reading!