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Version 1.2.03: Itchy Monster Dens

Here comes a big mechanical change - Itchy and Guard are now mutually exclusive! Now those little Spides and Netchals can really disrupt your defenses. (Several Itchy-inflicting enemies have had their stats adjusted to compensate.)

Additionally, there is now a 3rd level of Monster Den with some seriously deadly encounters:

v1.2.03

FEATURES

  • Itchy now REPLACES Guard, and vice versa!
  • Added a 3rd level of Monster Dens for $3000 with 3 possible encounter types. Only available with >700 combat fame
  • Added 'Skip Intro' checkbox when starting a new game (unlocked after beating the game once)
  • Pushing an object that blocks walking into another obstacle now deals damage to both

BALANCE

  • Training Ground daily XP bonus increased from +1.5xp -> +2.5xp
  • Museum daily income reduced by ~6%
  • Balancer's 'Stonefoot' base duration reduced by 10t
  • Bloodweaver attack power reduced by -2
  • Bitfly attack power increased by +1, and an additional +2 in RUIN mode
  • Bitflies now only have 'Bristling Setae' passive in RUIN mode

BUGFIXES

  • Objects pushed by abilities should now be properly blocked by obstacles
  • Fixed Splitworms turning invisible when Frozen
  • Fixed 'secret' (i.e. non-quest) Lost Shipwrecks having no loot (new games only)
  • Fixed shield dodge bonus not recalculating when support abilities are (un)equipped
  • Fixed crash when holding both a cargo and a non-cargo item over your open Stash

MODDING

  • Mods no longer refresh automatically (fixes certain methods of modding causing stacking effects)
  • Fixed trigger window buttons getting desynced after reorganizing trigger effects
  • added new tasks "travel_point_g", "appendToGlobalVar", "appendToGlobalVar_math"
  • "endBoarding" task now sends to 'sValue' zone if specified
  • Added string ActorValue.bubbleIcon
  • Added SpawnDataSample.txt, which explains how to create SpawnData.

v1.2.04

  • Fixed 'Pushable Staircase' not being pushable

v1.2.06

  • Fixed investigators altering the real XY position of locations when converting them to Lat/Long format
  • Museum income now only counts the most valuable item on each table tile
  • Silence is now removed when a character is KO'd
  • Fixed being able to acquire items from dojo combatants by carrying their body

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 5395809 · older branch

    Steam updated · First observed