This one is smaller because I focused on submitting a Switch patch today. Note if you're also playing over there, or know anyone who is, all the fixes I've been making here have been submitted for approval.
Today's patch:
- Changes how Static Shadowmap are rendered to be less likely to crash GPUs after long play sessions
- Reduces memory footprint of the game by 300mb
- Adds extra logging to help debug FlowGraph issues
- Fixes Speedrun widget master time newlining if your playtime is very long
- Adds some missing names to the credits
