Weather is here!
Every 6 hours the weather can change, each ingame week has a set amount of total rainfall, spring is the rainy season and autumn is the dry season.
Light Rain will irrigate soil up to 24 water, some NPCs don't mind it and if it is hot enough it will not punish you with comfort loss.

Medium Rain will irrigate soil up to 32 water, most NPCs will stay home, and it will lower your comfort.

Heavy Rain will max out soil water to 40, almost all NPCs will stay home, and it will greatly lower your comfort.

Harsh Sun is unique to Summer, it drains soil water much faster than normal, NPCs will still go out, but it will lower your comfort.

Light Snow is a desirable weather to most NPCs and unless it is very very cold there is no comfort penalty.

Medium Snow is too cold for most NPCs, so they stay home, it will lower your comfort.

Heavy Snow is very cold and it tanks visibility, almost all NPCS will stay home.

Cloudy is just cosmetic, there is no chance to soil irrigation or NPC behavior.

Patchnotes:
Features:
-Added Weather! There is rain, snow during winter and harsh sun during summer
-Added several new critters and fish, some require special weather conditions to spawn
-Added Sandbox settings for crops to ignore water requirements and soil nutrients
-Your Fairy can give you a weather report 1 hour before weather changes
Bugfixes:
-Fixed quest board no longer updating after the first day
-Fixed non-glass doors no longer opening
-Fixed Stone Foundation grass blocker
-Fixed dithered bamboo deleting fog
-Rewrote NPC interaction hitboxes to make them more consistent
-Fixed several missing text lines for some NPC dialogue
-Fixed an issue with special characters on NPC dialogue
-Fixed custom character elven ears jiggle bones
-Fixed the fairy in the intro scene not showing up
-Fixed an inconsistency with using Shimmering bait when fishing
-Fixed daily quests resetting if you save/load while no NPC has taken one yet
-Fixed automatically losing a fishing battle if Mako unequips her fishing rod
-Fixed there being no temperature information at the highest point of the map
Changes:
-Added more footstep sounds that change based on the shoes equipped.
-Made several changes to lighting, materials and shaders, the world will look a little different.
-Comfort now starts increasing experience gain right away instead of only after 50% Comfort
-Natural Comfort drain reduced from 0.3 to 0.1 (comfort is now lost mostly from being exposed to bad weather)
-Sandbox settings not longer allow disabling temperature, instead there is an option to make crops ignore it.
-Changed several clothing materials and shaders to keep things more consistent
-Removed the placeholder sprinklers (you cannot build new ones, but older saves will keep them)
-Changed the general atmosphere of the game to fit the new weather system
-Plants under roofs take the same penalties as if inside a non-greenhouse room (slower growth time)
-Improved the Bamboo forest fog generation
