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(1.0.3) House Cleaning Update 2 (September 30th)

New Features:

  • Added more rooms to the Temple, Ocean Stages.
  • Adjusted areas in Desert and Brewery Stages with more platforming opportunities and areas.

Bug Fixes:

  • Fixed crash after beating Wilson (Powerplant Main Boss)
  • Quick Select Prompt from the weapons menu appears on the stage select.
  • Water splash appears when bulb weapons breaks.
  • Being able to clip through the floor by jump next to the top of a ladder.
  • Clipping under some solid object via morph bombs.
  • Clipping into walls by dashing into at certain times
  • Gold Star flying in cutscene replaying when re-entering the construction part 2 stage again from another checkpoint, causing the player to start where the first checkpoint platform is after the truck collision.
  • Jellyfish enemy is not functioning as intended.
  • Tookie and Pellet Bot enemies not shooting bullets.
  • Can perform Fireball Dash by rocketing upward with the Rudy Chestings and without the Ruby Helmet.
  • Nitro Blazer Dash Shield occurs if you have Sapphire Chestings, NOT the Sapphire Helmet.
  • Armmings getting destroyed in the Armmings Slot when using the quick select.
  • Can select further down beyond the inventory in small chest menu, (Can cause crash if you assign items to these unused inventory slots)

Resolved Issues:

  • Brewery Stage - Missing Conveyor Trigger.
  • Brewery Stage - Removed Invisible wall blocking chest in Vents.
  • Powerplant Stage - Fixed area where player can’t escape ceiling magnets.
  • Fixed Collision/ Invisible walls in Crystal Temple, Construction, Desert, and Metro Palace Stages
  • Pipeline Stage - Drills not masked properly in the underbelly area.
  • Armor not appearing Gold Star in Cutscenes
  • Wave Snipers parts were blue and not green when killed in Pipeline Stage.
  • Arctic Stage - Certain tiles not animating.
  • Electric Tank Enemies no longer fall off platforms

Qol Improvements:

  • Better Camera views in many areas of all the stages.
  • Added Hit effects for Drill, Gear, Saw, Star, and Boomer-rang Weapons.
  • More Graphical and Code Optimizations

Miscellaneous:

  • Add more enemies to Desert, Temple and Brewery Stages.
  • Cleaned up Temple Stage Visuals.
  • Changed Bulb Bomber explosion to be more like the upgrade morph bombs.
  • Bulb Busters and Bombers create 12 small bullets in different directions upon impact.
  • All spike ball weapons are stronger, (double damage output).
  • Cleaned up item ids in chests for Desert stage.
  • Cleaned up layout of Ocean Stage
  • Spike balls, Advance Battleaxes/Axe weapons don’t destroy Red Block
  • Adjusted Hitbox of all the Staff/ Hammer Weapon Bullets (Less likely to get stuck in walls after shooting)