New Features:
- Added more rooms to the Temple, Ocean Stages.
- Adjusted areas in Desert and Brewery Stages with more platforming opportunities and areas.
Bug Fixes:
- Fixed crash after beating Wilson (Powerplant Main Boss)
- Quick Select Prompt from the weapons menu appears on the stage select.
- Water splash appears when bulb weapons breaks.
- Being able to clip through the floor by jump next to the top of a ladder.
- Clipping under some solid object via morph bombs.
- Clipping into walls by dashing into at certain times
- Gold Star flying in cutscene replaying when re-entering the construction part 2 stage again from another checkpoint, causing the player to start where the first checkpoint platform is after the truck collision.
- Jellyfish enemy is not functioning as intended.
- Tookie and Pellet Bot enemies not shooting bullets.
- Can perform Fireball Dash by rocketing upward with the Rudy Chestings and without the Ruby Helmet.
- Nitro Blazer Dash Shield occurs if you have Sapphire Chestings, NOT the Sapphire Helmet.
- Armmings getting destroyed in the Armmings Slot when using the quick select.
- Can select further down beyond the inventory in small chest menu, (Can cause crash if you assign items to these unused inventory slots)
Resolved Issues:
- Brewery Stage - Missing Conveyor Trigger.
- Brewery Stage - Removed Invisible wall blocking chest in Vents.
- Powerplant Stage - Fixed area where player can’t escape ceiling magnets.
- Fixed Collision/ Invisible walls in Crystal Temple, Construction, Desert, and Metro Palace Stages
- Pipeline Stage - Drills not masked properly in the underbelly area.
- Armor not appearing Gold Star in Cutscenes
- Wave Snipers parts were blue and not green when killed in Pipeline Stage.
- Arctic Stage - Certain tiles not animating.
- Electric Tank Enemies no longer fall off platforms
Qol Improvements:
- Better Camera views in many areas of all the stages.
- Added Hit effects for Drill, Gear, Saw, Star, and Boomer-rang Weapons.
- More Graphical and Code Optimizations
Miscellaneous:
- Add more enemies to Desert, Temple and Brewery Stages.
- Cleaned up Temple Stage Visuals.
- Changed Bulb Bomber explosion to be more like the upgrade morph bombs.
- Bulb Busters and Bombers create 12 small bullets in different directions upon impact.
- All spike ball weapons are stronger, (double damage output).
- Cleaned up item ids in chests for Desert stage.
- Cleaned up layout of Ocean Stage
- Spike balls, Advance Battleaxes/Axe weapons don’t destroy Red Block
- Adjusted Hitbox of all the Staff/ Hammer Weapon Bullets (Less likely to get stuck in walls after shooting)