Bug Fixes (General):
- Dialogue starting on the second text box when talking to NPC’s again.
- Player not taking damage from Johnson’s rocks and explosions.
- Player not taking damage from grenades' explosions form grenade droppers.
- Saved data can be carried between save file after exiting back to the menu and selecting another file.
- Menu Left and Menu Right buttons were not being reassigned properly in the menu settings
- Addresses FPS drop in Ocean Stage (Related to bubble particles in the sea).
- Stage select platform activation is not being assigned correctly to the “climb up” key
- Johnson, Wilson, Bounty, Shane, and Crain being marked wrong after beaten on save file.
- Armor disappears on player when using Crain weapons.
- Boss Cutscene progress button not properly assigned on modified keyboard controls.
- NPC dialogue progress button not properly assigned on modified keyboard controls.
- Spring jump button not properly assigned on modified keyboard controls.
- Not proceeding to the Mettrex Stage 2 after beating Mettrex Stage 1 boss.
- Plop sound effect from Glob Poper and Ploppy Bomber not assign the sound audio option.
- Chest Select sound effect not assign the sound audio option.
- Game difficulty getting reset to zero when loading a file.
- Jump pushed the player down in the quick sand pit.
- Clock Fryers are not getting destroyed instantly when health is at zero.
- Drill Walker Heads did no damage.
- Color switch, Laser, Trapdoors, Double Jump and Spring SFX not assign the sound audio option.
- Miniboss Health Bar still on screen after mini boss is killed off.
Bug Fixes (Collision):
- Wall Clipping can occur involving releasing left or right keys near a wall.
- Can Dash through boss doors.
- Can clipping into walls by dashing and double jumping into a ceiling spikes.
- Golden Drill Mechs will fall through the floors.
- Fixed Collision in the upper area of the Powerplant, and certain sections in the sea in Ocean Stage.
- Removed Invisible Collision over trapdoors in Construction Stage.
- Can clip into the floor by jump next to a quick sand Pit.
- Can jump into ceiling with turning gear platform underneath it (Be performed in Factory Stage).
- Player and Wave Bomber can clip into ceiling into 2 block spaces.
- Clip into walls while on moving ladder that goes by walls.
- Claw arms can still present after Crain dies.
- Clip into ceiling in morph ball with moving platform moving up from the edge.
Resolved Issues:
- Wheeler missing score and explosion upon execution.
- Removed broken tiles at the end of Mettrex Stage 1.
- Fixed Deck Fence Tiles in Mettrex Stage 2.
- Replaced Debug Chest with Rarity Chest in Construction Stage.
- Removed Checkpoint platforms below first Truck in Construction Stage Part1.
- Fixed broken tiles in Powerplant.
- Powerplant - Removed death blocks in small room in upper area.
- Stage select left and right buttons were swapped.
- Death Barrier and invisible walls were added to desert stage
- Giant Drills not doing damage to player in pipeline stage boss.
- Crain getting stuck after performing wall grab move.
- Octopus Miniboss didn’t shoot projectiles in Ocean Stage.
Qol Improvements:
- Added Remapping for game controllers.
- Optimized written code for Chests.
- Settings configurations save after closing the game and load upon relaunching the Game.
Miscellaneous:
- Speed up Johnson’s walking animation.
- Johnson now has a secondary rock crush attack. (Creates a wall of rocks).
- Boss Health now increase over the course of the game (+10 for every main boss defeat).
- Can now use the jump button to release the Crain weapon from the attached wall.
- Revised Sea Bounty’s and Shane’s entrance before the boss fight.
- Lowered Pitch of Brewery Music.
- Update Charge for all hammer/mallet type weapons to be a giant hammer that swing in front of the player.
- Clean up a messy and bland platforming section in Mettrex Stage Part 2
- Replaced Crain’s crouch attacks with two different quad grab attacks (Makes the Crain Boss fight more challenging when he’s at low health),
- Add more frames to Sock em Bots punches in the Brewery Stage.