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(1.0.4) A BIG House Cleaning Update (October 26th)

Bug Fixes (General):

  • Dialogue starting on the second text box when talking to NPC’s again.
  • Player not taking damage from Johnson’s rocks and explosions.
  • Player not taking damage from grenades' explosions form grenade droppers.
  • Saved data can be carried between save file after exiting back to the menu and selecting another file.
  • Menu Left and Menu Right buttons were not being reassigned properly in the menu settings
  • Addresses FPS drop in Ocean Stage (Related to bubble particles in the sea).
  • Stage select platform activation is not being assigned correctly to the “climb up” key
  • Johnson, Wilson, Bounty, Shane, and Crain being marked wrong after beaten on save file.
  • Armor disappears on player when using Crain weapons.
  • Boss Cutscene progress button not properly assigned on modified keyboard controls.
  • NPC dialogue progress button not properly assigned on modified keyboard controls.
  • Spring jump button not properly assigned on modified keyboard controls.
  • Not proceeding to the Mettrex Stage 2 after beating Mettrex Stage 1 boss.
  • Plop sound effect from Glob Poper and Ploppy Bomber not assign the sound audio option.
  • Chest Select sound effect not assign the sound audio option.
  • Game difficulty getting reset to zero when loading a file.
  • Jump pushed the player down in the quick sand pit.
  • Clock Fryers are not getting destroyed instantly when health is at zero.
  • Drill Walker Heads did no damage.
  • Color switch, Laser, Trapdoors, Double Jump and Spring SFX not assign the sound audio option.
  • Miniboss Health Bar still on screen after mini boss is killed off.


Bug Fixes (Collision):

  • Wall Clipping can occur involving releasing left or right keys near a wall.
  • Can Dash through boss doors.
  • Can clipping into walls by dashing and double jumping into a ceiling spikes.
  • Golden Drill Mechs will fall through the floors.
  • Fixed Collision in the upper area of the Powerplant, and certain sections in the sea in Ocean Stage.
  • Removed Invisible Collision over trapdoors in Construction Stage.
  • Can clip into the floor by jump next to a quick sand Pit.
  • Can jump into ceiling with turning gear platform underneath it (Be performed in Factory Stage).
  • Player and Wave Bomber can clip into ceiling into 2 block spaces.
  • Clip into walls while on moving ladder that goes by walls.
  • Claw arms can still present after Crain dies.
  • Clip into ceiling in morph ball with moving platform moving up from the edge.

Resolved Issues:

  • Wheeler missing score and explosion upon execution.
  • Removed broken tiles at the end of Mettrex Stage 1.
  • Fixed Deck Fence Tiles in Mettrex Stage 2.
  • Replaced Debug Chest with Rarity Chest in Construction Stage.
  • Removed Checkpoint platforms below first Truck in Construction Stage Part1.
  • Fixed broken tiles in Powerplant.
  • Powerplant - Removed death blocks in small room in upper area.
  • Stage select left and right buttons were swapped.
  • Death Barrier and invisible walls were added to desert stage
  • Giant Drills not doing damage to player in pipeline stage boss.
  • Crain getting stuck after performing wall grab move.
  • Octopus Miniboss didn’t shoot projectiles in Ocean Stage.


Qol Improvements:

  • Added Remapping for game controllers.
  • Optimized written code for Chests.
  • Settings configurations save after closing the game and load upon relaunching the Game.

Miscellaneous:

  • Speed up Johnson’s walking animation.
  • Johnson now has a secondary rock crush attack. (Creates a wall of rocks).
  • Boss Health now increase over the course of the game (+10 for every main boss defeat).
  • Can now use the jump button to release the Crain weapon from the attached wall.
  • Revised Sea Bounty’s and Shane’s entrance before the boss fight.
  • Lowered Pitch of Brewery Music.
  • Update Charge for all hammer/mallet type weapons to be a giant hammer that swing in front of the player.
  • Clean up a messy and bland platforming section in Mettrex Stage Part 2
  • Replaced Crain’s crouch attacks with two different quad grab attacks (Makes the Crain Boss fight more challenging when he’s at low health),
  • Add more frames to Sock em Bots punches in the Brewery Stage.