Beta 0.0.28 — a big batch of fixes
Three recent beta updates in one list — thanks to everyone reporting bugs!
Controls & Movement
- Sprint on Shift — replaces the dodge roll: a short burst of speed while you hold Shift and have stamina. Spent stamina now pauses briefly before regenerating, genre-classic style. No sprinting in water, on mounts, or at full bow draw.
- The dodge roll is gone — it conflicted with Shift item transfers and let you somersault in lakes.
- Middle-mouse camera rotation fully reworked: smooth orbit around your character, no more spinning or accidental zoom.
- Double-click the middle mouse button to smoothly reset the camera.
UI
- Main menu buttons fixed (last beta's bug — sorry about that!).
- Tech tree: clicking a technology selects it again, the selected node glows with a ring, and the research panel stays open showing progress.
- Research points and study progress are now two separate, clear counters.
- The floating "E" prompt over items is disabled based on your feedback — E interaction works as before.
Lakes & Water
- The action panel (RMB) on lakes now opens properly from the shore.
- Clicking the water no longer sends your character off to drink — use E at the water's edge or the action panel.
- Removed the blue square around lakes on the map.
World & Progression
- Resource storage and food storage are now separate technologies after Shelter.
- Fixed: a new game could start with food storage already "researched" while the Shelter tech went missing.
- The tech tree is now fully translated into all 8 languages.
- Cleaned out leftover placeholder content (fence, wooden armor, wooden wall and a couple of dishes).
Note: the network version was bumped — both players need the updated beta to play co-op together.