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Small Update

I have uploaded another patch with some small quality of life tweaks and minor bug fixes.

One reported bug that I couldn't replicate when testing involved Brady teleporting backwards during the escape sequence on day 7 (thanks to Teddi for reporting it). I made the conditions that control his state changes less strict and repositioned him slightly in hopes that it fixes the issue. If anyone else experiences this bug or can find a way to replicate it let me know.

I also wrapped up the behind the scenes series last month. I'm not sure how but what was supposed to be a series of 10 minute videos turned into 45 minute podcasts rambling about games in general.

The episodes are as follows:
0: Introduction and why I made the game (Lots of rambling feel free to skip this one)
1: Building an early prototype and showing footage of some very early tests
2: Making art assets and showing off early concept art
3: Talking about content that was removed or changed and why
4: Bug fixing and adding the music
5: Getting the game on steam and my final thoughts
Here is a playlist if you are interested in checking it out: Watch