Hello, survivors!
Thank you for all your feedback since the 1.0 release!
This update fixes character progress earned in co-op being rolled back, adds meal buffs and new loot from the final boss, improves the font and interactions, and improves voxel building.
🖱️ Interactions
Looting: with a corpse or container open, press R to take everything in it and on the ground at your feet; in the world, hold E to keep picking up items.
Interaction targeting: pointing at a distant object no longer steals focus from the corpse or window already selected at your feet.
Windows: you can now interact from anywhere along the whole window; press Q at a closed window to open it and climb through in one go.
Cutting grass: all plant fibers from one swing now drop as a single stack instead of scattering everywhere.
Bags in bags: drag an item from a container onto a bag's icon in your backpack to put it inside. While dragging, the icon shows whether it fits, with a notice.
🔤 UI Font
UI text now uses a sharp vector font by default. You can switch back to the original pixel font with the [UI Font] setting.
🍲 Meal Buffs
New meal buffs: stove-cooked dishes and home-canned food now give positive effects. Meat raises carry weight limit and melee damage, fish speeds up natural healing, soups heal and keep you warm, spicy food boosts movement speed, and eggs and poultry speed up stamina recovery.
Freshly cooked dishes show a [Hot] prefix. Eating one gives the full effect plus the extra [Piping Hot] buff. Dishes that have gone cold give effects for 2/3 of the duration.
🤖 Supreme Intelligence
Supreme Intelligence buffed: from phase two it fires three sonic waves in a row, and phase three adds a crossing sweep attack.
Once defeated, the Supreme Intelligence crashes and leaves a lootable wreck, with the new [Resonance Core] lying beside it (one for each player present in co-op). Saves that already defeated it get a one-time replacement in the Computing Core.
[Resonance Core]: fits the special equipment slot. Its active skill releases a 45° sonic cone with a 20 m range that knocks enemies back hard and stuns them for 1.5 seconds (bosses are immune to the stun). 15 second cooldown.
🧱 Voxel Building
A room enclosed on all four sides, with a roof overhead and the door closed, counts as indoors. Indoors (including the map's own buildings) it no longer rains on you and you don't get wet. In build mode, the area under you is tinted green/yellow to show whether it keeps out rain, and a red frame marks gaps.
Fixed being unable to walk up stairs built heading north. New: Ctrl + mouse wheel locks the build level, for building vertical stairs and placing blocks in cells hidden behind front blocks.
Press [ ] to hide upper structures, making it easier to work under a roof.
The build bar has a new [?] help panel and hover descriptions for each control. When a block can't be placed, the cursor shows why (for example, a facility protection zone).
Fixed furniture placed on voxel platforms being covered by the platform. Objects can no longer be stacked on top of workbenches. A notice now appears when an object can't be placed because something is in the way.
🔧 Other Improvements & Fixes
Co-op: character progress earned in someone else's room is now kept when you return to your own world and load it, instead of being rolled back.
Fixed misaligned magazines, barrel attachments, sights and stocks on some guns.
Fixed being able to create a character with negative trait points after removing negative traits. Characters with negative trait points can no longer be created.
Fixed bandits killed by the host in co-op not falling down, still attacking and blocking bullets.
Fixed basement items appearing on the surface in co-op, and loot from kills, mining and butchering underground landing on the surface layer.
The launch event Survival Leaderboard Challenge is still running. See the event announcement for how to enter and the full rules.
Feedback
If you encounter any issues during gameplay, you can report them through the built-in feedback center, Discord or by email.
For localization or translation-related issues, please use the in-game feedback center or contact the developer directly by email. Or perhaps you would like to contribute to language localization.
Please feel free to provide feedback via our Discord or email.
Developer Email:
Thank you for the feedback and support.ːcozybethesdaː
