The new mission panel is finally here! It was probably one of the most underdeveloped elements, but now it looks good and will be much better.
[ADDED] - New mission map model
[ADDED] - New locations on the mission map
[ADDED] - New GUI for mission location
[ADDED] - Twice as many location definitions
[ADDED] - Better positioning of mission miniatures
[ADDED] - Difference in level generation complexity
[ADDED] - Difference in difficulty levels
[FIXED] - Deselecting missions
[FIXED] - Reflections of the map material
[FIXED] - Problems with lighting in the temple
When designing missions, I wanted to give you the opportunity to make tactical decisions by choosing where and when you want to play. I've always wanted to make a single mission part of a larger picture. Make player decisions affect the map. Soon it will be done. This is just the first part of TACTICAL MAP UDATE. In the next part, there will be mission modifiers and location effects. Hope you will like it.
