Saber Fight VR

Saber Fight VR

Released
Jan 3, 2020
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Droid slice bugfix!

    Hello there once again. I'm posting a quick fix for a bug many of you have noticed - When the droid was cut it stayed in a frozen pose. This is fixed now. Thanks TheNormalGecko for reaching out to me and bringing this issue to my attention.

  2. Developer post

    Bugfixes and Improvements

    Hello there This is update with mixed content. There are some bugfixes and other improvements for performance and enemies. - Updated game engine - Fixed bug where you could jump through the ceiling sometimes - Improved management for small pieces when you cut a single object many

  3. Developer post

    JUMP improvement and more fixes

    Hello there I've always wanted to make Saber Fight a physically active game. Quick dodges, dynamic reaction, fancy moves. That's why I decided to add jumping with a physical jump. It was an experiment, I knew it might not be comfortable in the long run. Certainly, there will be h

  4. Developer post

    Deflection Update

    Hello there Deflecting projectiles is one of the biggest challenges for a saber user. Many of you mentioned that it can be annoying. I saw a lot of your videos and comments (I watch all of them). I noticed how to improve deflection to be more enjoyable, more satisfying, and more

  5. Developer post

    Physics Update - Cut and Deflection improvement

    Hello there While trying to fix the sword's feeling of heaviness (there shouldn't be any lag) I found some problems in physics, so I prepared this fix. Physical interactions should now be more reliable. - The accuracy of the physical calculations has been increased - Collision de

  6. Developer post

    Player rotation and Saber throw direction fix

    This update includes a quick fix to player rotation and lightsaber throwing direction. I had to roll back the previous update for a while to fix these things. Everything is up to date now. Thanks guys for quick bug report. I was able to identify what causes the rotation offset of

  7. Developer post

    Bugfix Update - Hand physics fix

    This update mainly fixes recent bugs. The problem with hand physics gave me a lot of trouble, but finally managed to fix it. Thanks GOYDRASCRE for reporting this quickly! - Fixed reactivation of the hidden turret when cut through during animation - Adjusted dimensions and positio

  8. Developer post

    Sawdrone Rework + Equipment Slots!

    This update includes work on a new inventory system that will be further developed. So far, the basic implementation of the belt slots is available. You can attach the sword to the side of your belt to carry it more comfortably or when you have to use force. To make things cooler

  9. Developer post

    Bugfix Patch

    Hello there This update mainly includes fixes to the previous Level Generator Rework update. - Engine, software, tools update - Added vibrations during hand collisions - Balance the number of enemies on the map - Improved performance (Levels should load even faster) - Improved pe

  10. Developer post

    Level Generator Rework - Big Content Update

    Hello there The level generator rework is finally ready. This is one of the biggest updates in the game. The work was time-consuming and complicated because it touches many aspects of the game, from small props to enemies and entire rooms. I have focused right now on changing how

  11. Developer post

    New Level Generator - Work in Progress

    Hello there. It's been a long time since the last update. This is because I am still working on a level generator rework. It takes a lot more work than I thought. The generator deals with many nested aspects of the game, and I want to prepare a stable version that won't break som

  12. Developer post

    New Enemy Added

    Hello there It's finally here! The first of the new enemies! He will take a new approach to fighting the player. Will he manage to pose a threat or will he end up in pieces like the others? Check it out and get ready for more enemies soon as the droid factories have new plans! -

  13. Developer post

    New Enemies !?

    Hello there. My friend, a big fan of Saber Sci-Fi, offered to help with the preparation of new elements for the game! He has prepared a concept art of new enemies and they may appear in the game soon! With such community support, I am able to add some really cool stuff. I am stil

  14. Developer post

    Future Plans

    Hello there I thought you might find it interesting what I plan to do in the future of the project. I really like this project and would like to develop it until it becomes a solid VR game! (and maybe more?). Unfortunately, I'm only one man, so these things will take some time. T

  15. Developer post

    Status Update - I'm back

    Hello there It's been a while now, I can finally resume the Saber Fight VR updates. I have just come back from my hometown, where I was resting. I still have Level Generator Rework to do, but I think I'll add some minor updates in the meantime. I will try to add some new levels a

  16. Developer post

    Status Update

    Hello there I'd like to let you know how things are going. I took a short break recently due to events and holidays in my country. I wanted to spend some time with my family and visit my hometown. Updates are delayed but will continue as soon as I return. There are tons of things

  17. Developer post

    Level Generation options and rotation hotfix

    This little patch includes some little bugfixes and player rotation fix. A tab with levels generation options has been added to the options menu. Now you can turn off the vertical levels if for some reason you can't jump or you don't like them.

  18. Developer post

    Power Jump Improvement!

    Hello there Thanks to your support, I have collected a lot of interesting comments about Power Jump and I have improved it. I've also added some bugfixes that have been fixed. I am currently working on Level Generation Rework to be able to add more interesting levels and interact

  19. Developer post

    Tutorial Expansion

    To help new players find their way around, the tutorial has been expanded to include opening closed doors and jumping sections. The tutorial has been reset for current players to give you a chance to learn about the new Power Jump mechanic. - - Some walls blinking has been fixed

  20. Developer post

    Power Update Part 2 - Power Jump!

    Hello there Another power update featuring a brand new ability - Power Jump! Now you can achieve completely different combat dynamics and get into previously inaccessible places! Such as brand new 5 levels that will allow you to test a new ability! The handling of the new power i