Version HD 1.51b:
- Buff Hyper duration from 5 secs to 8 secs.
- Buff Shield duration from 5 secs to 6 secs.
- Nerf passive shield duration from 5 secs to 3 secs.
- Buff Boss Phase 1 hp from 8000 to 8400.
- Reduce Boss Phase 1 Pattern 3 and 4 duration.
- Nerf Boss Phase 2 Pattern 2.
- Buff Boss Phase 2 Pattern 3.
- Increase end health score.
- Background is now more active.
Version HD 1.51a:
- Add the amount of multiplier that player gets from hyper destruction.
- Hyper no longer causes double rank.
- Style cannot be activated anymore when player has shield.
- Style rank will go up by 3 after each style activation now.
- Rank now equals multiplier / 5.0 plus style rank.
Version HD 1.51:
- Scoring remake. Activate style doesn't give multiplier anymore. Style rank will go up by 4 instead of 3 after each style activation.
- Shield style gain more multiplier when collide enemy bullets with shield. x0.32 for catching each bullet and will hold multiplier from dropping, which is the quadruple of graze. Shield's diameter has been changed from 64 to 72 pixels.
- Hyper style gain more multiplier when kill an enemy. It will triple the multiplier given by enemies' destruction (Killing the boss during hyper will give less). Using hyper still causes a doubled rank.
- Graze range has been changed from 64 to 50 pixels.
- Buff 5 dps to Type 1's secondary. Debuff 5 dps to Type 2's primary. Current DPS comparasion: Type 1 = 90 55, Type 2 = 75 60, Type 3 = 70 70.