
Implemented by:
- Main menu
- Time management in the game (acceleration, pause)
- Concrete fences
- Discipline bar
In the plans:
- New types of buildings
- New game mechanics (population discontent, riots)
- global map
- Tactical "missions"

Implemented by:
- Main menu
- Time management in the game (acceleration, pause)
- Concrete fences
- Discipline bar
In the plans:
- New types of buildings
- New game mechanics (population discontent, riots)
- global map
- Tactical "missions"