Hi fractal-explorers,
Another bug-fixing and balancing patch, based on player feedback:
- changed: tutorial: improved directions.
- changed: breakdown: now only engines, thrusters and resource tanks can suddenly break down, and only during flight.
- changed: breakdown: decreased the chance of a system suddenly breaking down.
- changed: breakdown: the alarm is only sounded for flight critical systems (i.e. engines and thrusters).
- changed: computer: the selected system will still show the blinking broken animation when it's broken.
- changed: newtonian flight model: speed limit now depends on thruster level.
- changed: adjusted beacon HUD visibility ranges for specific beacons. E.g. first beacon is now shown from a very large distance.
- fixed: the tutorial would advance if *any* system was repaired while only repairing the drill should advance the tutorial.
- fixed: asteroids: shader compilation error on AMD gpus causing physics and collision issues.
The next patch will focus on help and guidance.
Thanks for the feedback! Keep it coming ːsteamhappyː
nkm
