I've been a bit busy working on my next game, which will be announced today – but of course I've also worked on Core Defense. Here's the new patch – I hope you like it. Do share your opinion on it and let me know what you think!
Added
- Added brightness slider to the settings
- New tower *Rocket Pod*: Randomly shoots AOE rockets which slow enemies.
- New rare upgrade *Storage* for *Ion Cannon* and *Hammer*: Can reload multiple shots which carry over to the next wave
- New rare upgrade *Status Immune* for *Sunbeam*
- Added option to skip details while choosing rewards
- New players can now get a prebuilt maze to start with
- Purchases on mobile are now cached for a week, enabling offline access
- Added increase and decrease buttons for the difficulty selection
Changed
- All abilities have been reworked and now hit all targets on the map and require no manual targeting; *Radiate* now radiates enemies instead of spawning zones, *Explosive* only deals half the damage.
- You can now see the daily highscores (but not the details) before playing
- Reduced spawn rate for *Kamikaze* by 20%
- *Executioner Damage* upgrade stacks 15 >> 25, damage 12 >> 10
- Reduced XP necessary for level up by ~ 25%
- Increased settings slider size for easier interaction on mobile
- The game speed button is now visible during the build phase
- New games now have the last used mastery page preselected
- Rewards to choose from are now sorted by type
- Reworked M7: the angry mobs button was removed, instead the effect is active all the time when using this mastery
Fixed
- Fixed mastery point notification appearing after level 25
- Fixed an exploit where you could immediately finish the wave
- Overlays now close properly when you click below the close button
- Fixed description and details for *Less is More*
- The second core in *Duality* supercharge now properly has vision
- Damage dealt now is properly displayed again