Happy Halloween everyone!
Wherever you are in the world, I hope your day is going well and your week is spooky.

v0.8.31 is live and brings some big memory and performance updates, plus faster boats (50%+!), a big quality of life update to how equipment and inventory work, bigger inventory & crates, and improved loading between islands.
Some extra attention was given to code for vsync, 30fps locked rendering, and rendering above 60fps. If your computer regularly runs below 60fps, I recommend trying the updated 30fps setting for a smoother camera experience.
Some item resource balancing has been happening so look for cheaper contraptions, and some items are worth more at stores now.
So whats happening now/next?
This recent update was a big sprint behind the scenes to get the game working on consoles and update some major systems to use less memory and run faster.
Now that I have that sprint done, I am switching gears to work on new content again!
First up is finishing Creative Mode and some building related improvements.
Keep your eyes open for that soon as I don't think it will be long until its ready.
After I share Creative Mode with everyone, I will be focused on the Serpent Titan and Weather (storms) update, which will bring with it multiple new items, contraptions, and surprises to the game.
Hope you are having a great time out there, be sure to check out the latest improvements.
Recent Build Updates:
v0.8.31
-Fixed issue where on player death, equipped items would not reset correctly with the new inventory logic.
-Fixed skill point upgrade menu buttons not interacting correctly after the recent UI changes.
-Fixed various issues with adding items to the inventory in the new logic when the inventory is full.
-Added a cooked salmon icon.
-Adjusted Bamboo damage taken modtype values
v0.8.30
-BIG quality of life update to inventory and equipment logic. Equipment will stay in the inventory and the equipped slot making weapon swapping easier.
-All bags have increased capacity.
-All crates have increased capacity.
-Improved inventory sort logic.
-Fixed boat crate and a village crate using the wrong mesh which would cause placed crate to incorrectly render without a lid.
-Titan firework build cost reduced.
-Changed the firework to always work unless the Titan is in a Titan Cage.
-Increased Wood Pillar lod distance.
v0.8.22
-Improved main menu exit logic to fix stall that happened for some users.
v0.8.21
-Setup backup logic to try and recover from a camera bug some users reported after talking with an NPC.
-Update to Glider flight logic to fix an issue where it would double boost after a delay.
-Improved terrain lod rendering to prevent rendering issues on the edge of the camera.
-Improved Ferry drive logic to prevent it from going in circles.
-Adjusted Titan spawn logic to better detect bad spawn locations.
-Improved Camera movement logic while driving a boat or mounted on a contraption to remove stutters caused by blending
-Update to how the Destruction Hammer sets materials and how those objects interact with the pooling to improve a rendering bug when traveling between islands.
-Update to Repair Hammer preview visuals.
-Icon improvements.
-Stone wall lod visual improvement
v0.8.2
-Setup a Inventory Item filter button for crates and player inventory.
-Boats have 50% more base speed
-Updated cloud shaders.
-Lots of memory optimizations and improvements which will also help with perf on older machines
-Improved gamepad menu controls
-Fixed a bug in the grass rendering where after going to another island it could become offset and not always render.
-Improved texture quality (mipmap logic) for various UI images when running with lower texture memory settings.
-Shader optimizations/perf improvements
-Misc language translation improvements and fixes
-Fixed game not holding to 30fps when set to vsync 30 in Settings
-Fixed a rendering bug where distant lods could render wrong or cause rendering issues.
-Fixed a mission menu bug where if a computer was too fast (over 200 fps), it wouldnt animate in the text correctly.
-Fixed screen space reflections on water so they show up correctly.
-Improved Vsync logic to make the main menu more responsive on lower end machines and to make loading a bit faster in some cases.
-Exit game logic improvements to try and improve the odd exit stall that can sometimes happen.
-Fixed FireFlower not always exploding correctly after switching worlds and a specific combo of damaging fire flower plants.
v0.8.10
-Fixed a major Unity Engine bug where object ids would not always save correctly causing some objects to not spawn as expected.
-Fixed a rendering issue with LOD3 logic in the rendering system.
v0.8.06.2
-Fixed metal doors so they interact with water correctly again.
-Update to Dirt Field visuals to show grey stone below it instead of red stone.
v0.8.06.1
-Quick fix to make stone walls interact with water. In the last update I forgot to turn that back on after doing some debugging.
