v0.7.78
-Fixed an issue where the remote workbench menu being used could allow you to build some objects when you didn't have all of the required resources.
-Improved NPC rotation logic to remove some stutters from them turning too quickly during combat.
-Setup world map and minimap icons for the Titans so there is a threat circle feedback.
-Improved player minimap icon so it doesnt go away on the edge in some cases.
-Boat motor exhaust vfx improvements.
-Improved cannon vfx while shot from a moving boat.
-Update to Titan logic so the Head Look works on client machines in online.
-Update to Titan logic so it will "forget" its current target if the target is killed.
-Update to Titan vfx to improve visuals and reduce perf on some vfx.
-Fixed Walking Trees rendering issue in online games on client machines.
-Setup cannon aim rotation in online to match the person on the cannon.
-Improved bream cannon logic.
-Improved online boat logic for clients while the host is switching zones and the zone ownership changes so players dont fall out of their boats because of a incorrect physics state.
- News and updates
- Breakwaters: Crystal Tides
- New Titan map threat feedback. Improvements and fixes for single & online alpha
Source: Steam Community (opens in a new tab)
