Hi everyone,
it's time for a new update and this one is about the Early Access Release date, the new relationship system, some new traits and more.
Release Date
I'm happy to announce that we finally have a release date for the game:
19. January 2023!
In addition, the game will participate in the Steam Base Builder Fest which will start a few days after the release. :)
Relationship System
In the last weeks I have finally finished the relationship system which allows your colonists to have opinions about other colonists. This also includes colonists of the other players.
It not only contains a lot of influences from different traits or specific actions your colonists do, but also a talking functionality which allows your colonists to have conversations. These can be good or bad with an additional chance for a compliment or an insult.
In connection with that, I have added 4 new events which can be triggered when the opinion values are reaching a certain threshold.

Love Relationship
If the opinion about another colonist is high enough, there is a chance (depending on some factors) that these two colonists can get together in a love relationship. If that happens, your colonists want to share a double bed and will get a positive mood effect.
Note:
I have also added a new cuddling animation state for 2 colonists sharing a bed.

Marriage
If 2 colonists are a couple and a certain amount of time has passed (and the opinion about each other is high enough), they can get into a marriage. At the moment, this only adds an additional positive mood effect, but it's planned that the player can create a wedding event in the community room in a future update.

Breakup
Unfortunately, I also had to add an event for the breakup of 2 colonists in a love relationship, which can happen when the opinion about each other is very low :/

Fight between Colonists
Of course, colonists can also have very negative opinions about each other and if enough insults have been thrown around, the situation can escalate.

New Traits
The game contains 3 new traits now, which are the following:
Short-Sighted
This trait decreases the view range (and weapon range) of a colonists by -50% if he is not wearing some glasses. If he is wearing glasses, the view range is increased by +15%.
Lovable
This trait is connected to the relationship system and gives other colonists a positive opinion about the colonist with this trait. In addition it also increases the probability for a good conversation with others.
Argumentative
This trait is the opposite of the lovable trait and gives other colonists a negative opinion about the colonist with this trait. In addition it also increases the probability for a bad conversation with others and the probability for triggering a fight.
Additional Updates
At last I have listed a few other tasks which I have done since the last update:
- finally added auto switch functions for jobs on crafting tables
- enabled online coop for 4 players (but is still very experimental)
- added online coop ping function (you can mark stuff on the world for other players now)
- added mood indicator panels (they indicate impacts like wrong food, no bed found, rotting smell, etc)
- added talk indicator panels
- added new clothes (MC Jacket & headscarf)
- added new mode which shows the room info to beds which are assigned to colonists (room size, room beauty, expected furniture, etc)
- updated cannibal trait (wants at least all 4 days human meat now)
- fixed a lot of smaller bugs
MC Jacket:

New bed menu mode:

End Game Event
After the last update I have decided that I will add the relationship system before the end game event. Therefore I have only made here a little bit of progress and will show all related stuff (and more detailed things) in the next update.

I hope you have enjoyed this update,
Cheers!
