v0.8.4 (Build 181): April 17, 2020
- fixed quantity numbers in power-up pick up messages when picking up additional units of a power-up type
- fixed display issue with tall dry grass in Volcanica (was showing up as large bright white glow)
- fixed bug where losing wings one at a time did not reset vehicle drag after losing both wings
- fixed bug where selected microphone resets when stage changes
- added new "Trident Mountain Tour" plane race track to Volcanica
- switched race start grid back to 2 column setup (from 3) and staggered them so plane wings don't clash
- doubled plane checkpoint size for all tracks
- adjusted hill near starting point of Trident Falls race track
- moved checkpoint off bridge in "Storm the Gates" race track to allow for Spring channel jump shortcut
- added new "Trident Mountain Tour" plane race track
- adjusted trophy times for "Rocky Ruins Raceway" and "Sunset Bay" race tracks
- re-ordered Volcanica race tracks
- adjusted unlockables to make room for new race track and made some tracks easier to unlock
- fixed stages listed in sessions list (was always showing Xenodome regardless of selected stage)
- renamed "Tag" match type to "Chase" and modified it so special status player earns points instead
- adjusted player markers for "Hunt" matches
- added boosts by Volcanica bridge
- decreased Boost Penalty from -60% to -45%
- fixed power-ups disabled message (was being triggered by hands touching power-ups)
- added "Reset VR Position" button to menu (because there's no button for it on Vive controllers)
- fixed various bugs with plane wing attachment statuses
- prevented plane thrust force before match starts
- adjusted plane creation to re-use (and restore health of) existing, still-attached wings
- set plane mod to be destroyed after race is done
- reduced detached wing lifetime from 2 minutes to 1 minute
- fixed flight respawn for match start prior to first checkpoint (prevent spawning at checkpoint and instead spawn at race start grid)
- fixed flight respawn vehicle body rotation
- fixed initial spawn and increased starting Free Play power-up quantities to maximums (6 Springs, 4 Rockets)
- adjusted power-ups so that wing contact also allows for pick up
- decreased boost force for plane
- increased plane and boat thrust forces for Smasher
- made bots able to end their plane after losing a wing and also made them race respawn for flight tracks when they lose their planes
- fixed bug where bots were losing objective targets after respawning (checkpoints, flags, zones, special players)
- fixed issue with power-ups leaving game objects behind after being destroyed, eventually affecting performance over some time
- fixed projectile marker label issue for bots projectiles where they were being misattributed to player ("My Grenade" / "My Spiked Ball")
- increased size of car colliders for picking up items
- added a 1 minute time limit for unloaded / unexploded rockets (which get removed after they expire)
- adjusted boost point light on rockets to be disabled by default
- added additional quarterpipe to HyperCorp Complex roof halfpipe area
- widened 2 big HyperCorp Complex roof ramps
- added Golden Rings to all 3 stages
- added Stunt Gaps to HyperCorp Complex
- decreased stunt trophy scores for all 3 stages
- improved stage and network mode transitions
- enhanced networked player smoothness
- fixed bug where match type wasn't changing back to "Free Play" for clients because of Free Play's non-use of a countdown
- upgraded Oculus SDK to 1.47
- upgraded Photon Bolt to 1.2.12
