v0.8.2 (Build 166): April 7, 2020
- fixed bug where picking up a power-up sometimes overwrote a power-up in a "disable" action state (to remove car mods)
- fixed bug where "Current Game" button disappeared and so "Match" page became unavailable
- fixed issue with non-VR game session selection
- fixed various issues with player and projectile markers
- fixed bug where current stage wasn't being updated for clients
- fixed potential error in stage changes that break match control logic
- fixed bug where projectiles weren't always removed from the scene after being loaded into launcher
- removed confirmation window for "Deactivate Bot"
- fixed player list scroll bars
- fixed bug where selected stage wasn't being changed for clients after new stage loaded
- staggered player marker timers by setting random timer start delays
- fixed bug where switching team wasn't updating player marker for other players
- removed code that set voice channel to the team channel when a team-based match started
- set "V" key on keyboard to toggle the active voice channel
- set "Spectators" voice channel not to be used if player count is 3 or less
- added messages when voice channel changes to notify player
- increased race time limit after first player finishes from 2 minutes to 3.5 minutes
- relaxed some mileage unlocking conditions
- fixed some race trophy times
- power-ups that trigger on release, such as the Spring, now work even if player's hand has left the power-up on release
- added haptics for the 0.6 second charge phase of power-ups such as the Spring
- adjusted power-up pickup message to include the quantity of power-ups received
- adjusted Free Play to start all players with power-ups including "Plane Kit"
- fixed bug where touching lava and surviving ruined ability to recover until respawn
- made Xenobowl exit ramp longer for smoother transitions
- added various boosts to Xenodome
- enlarged ramps on the ends of Xenodome tunnel box to make it easier to get on top of it
