- changed priority of temporal barrier to trigger almost at the end of the module processing pipeline
- changed priority of conductor to trigger after temporal barrier
- fixed being able to enter challenges with arbitrary blueprints
- fixed Boss 5 spell 'Cosmic Ray' using the wrong time
- fixed multiple Boss 5 issues related to Dynamic Rendering and Dynamic Scaling
- News and updates
- The Perfect Tower II
- v0.10.0 B6
Source: Steam Community (opens in a new tab)
