The Perfect Tower II

Fire Sword Studios

Released
Nov 30, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    v1.0.12

    Hi everyone! Today’s update includes a variety of smaller improvements and fixes, but there is one change we especially want to highlight: Over the last few months, we have been working on improving The Perfect Tower II’s localization system and with this update, around 90% of th

  2. Developer post

    v1.0.11

    Happy New Year! We’re back and continuing our big push on localization. With this update around 80% of the game is now localizable. We’re also hard at work on MT16–20, while we finish preparing the remaining parts of the game for localization. Changelog New Stuff added the abilit

  3. Developer post

    v1.0.10

    Changelog Changes changed the cookie factory upgrade from the winter event on day 5 to -20°C freeze level instead of -10°C Fixes fixed typo in description of module 'Death Aura' fixed module 'Chaos Gift' throwing exceptions when requesting the energy cost of re-casted modules fix

  4. Developer post

    v1.0.9

    Changelog Changes localization files don't need a valid country code anymore improved light propagation light experiment to fix certain edge cases leading to ghost rays clicking during module unlock animation skips to the end changed 'Mixing Engineer' Factory worker task to ensur

  5. Developer post

    v1.0.8

    Thank you all for the positive and constructive feedback. We’re really glad you’re enjoying the game! With this update, we’ll be switching from daily back to weekly updates. We’ve added a new photosensitivity mode, which currently affects only the Boss 3 fight. If there are other

  6. Developer post

    v1.0.7

    Changelog Changes changed locked challenges to lock visually identical to locked difficulties for consistency Fixes fixed challenges that are locked not appearing as locked fixed typo in 'No Power Here' guidance text fixed tooltips from remaining active when dynamic rendering is

  7. Developer post

    v1.0.6

    Changelog This should fix the issue where enemies appeared to be stuck. New Stuff added artifact categories (not displayed in UI yet) Changes changed achievement 'International Museum' requirement to only need standard artifacts (no secret or event type) changed artifact 'W.I.N.C

  8. Developer post

    v1.0.5

    New AI functions/actions are still experimental . Normally, we’d run them through a longer testing phase with our supporters to make sure everything behaves as expected, but we wanted to keep the daily updates going. Known Issues We’re currently investigating a bug where enemies

  9. Developer post

    v1.0.4

    Changelog New Stuff added 'Display Brightness' accessibility option to graphics added 'Color Saturation' accessibility option to graphics added hotkey 'Toggle Second Floor' Changes changed versioning to 'major.themed.minor' changed 'module chance' button in region selection to to

  10. Developer post

    v1.0.3

    Changelog Changes added option to turn off discord activity added trying to create save without name highlighting the name input box added info label below fps limit setting to explain vsync and fps limit interaction experimental change regarding stopping distance of nav mesh age

  11. Developer post

    v1.0.2

    Changelog Fixes fixed auto-fill deleting items in some cases when there is not enough space in the inventory fixed auto-fill putting an entire stack of machines into a machine slot when clearing the crafting grid fixed Construction Firm building tooltips being visible through the

  12. Developer post

    v1.0.1

    Changelog Fixes fixed header in military tier up screen not being anchored to the top of the screen fixed Power Plant starting with power when constructing it fixed technology tab in Power Plant not being centered when playing with UI scale below 100% fixed buy max. in town asset

  13. Developer post

    v1.0.0 Changelog

    v1.0.0 will launch in ~15hrs! Here is most of what changed in advance. Changelog General added 'Highscore Mode' (requires finishing the game once) added open save folder button to save game list added option to adjust color blind mode blending with original image added localizati

  14. Developer post

    Labor of Love: The Perfect Tower II

    Hey everyone! For five years now, The Perfect Tower II has been in Early Access. Five years of updates, refactors, buffs, nerfs, bugs and “okay, maybe just one more feature...”. What started as a small project we thought we’d ship within a year turned into something much bigger.

  15. Developer post

    TPT2 Displate!

    Hey everyone! We’ve received so many heartwarming messages and so much love for the new key art. Thank you! ːhealthyhearthlingː The piece was created by the amazing Fully Illustrated and we’re incredibly happy with how it turned out. If you like it as much as we do, you should de

  16. Developer post

    The Perfect Tower II v1.0 launches Nov 30th!

    Hi everyone! On November 30th, 2020 , The Perfect Tower II entered Early Access (web-only). Over the past 5 years, the game has changed significantly and broadened its original vision. Your feedback and support have enabled us to refine the game, addressing hundreds of issues, un

  17. Developer post

    Update regarding v1

    Hi everyone! We hope you’re all doing well. It’s been a while since our last update and we originally aimed to release Version 1 (v1) by now. The most important information first. We don’t have an exact release date for v1 (explanation further down). However, we’ve been quietly t

  18. Developer post

    v0.51.0

    Changelog New Stuff added Steam Wallet support (Steam Version only) Changes re-enabled purchasing ember Fixes fixed shader changes during winter wonderland updates breaking tutorial box masking fixed mouse left click sprite having pixel bleeding from neighbouring icon on sprite m

  19. Developer post

    v0.50.6

    Changelog Fixes fixed escape closing infinity board despite subwindows being active fixed some items not properly marked as scanned internally which made them undissolvable fixed minor issue with scanner allowing rescanning of already scanned items removed debug output from facto

  20. Developer post

    v0.50.5

    Changelog Changes massively optimized memory allocation during AI script execution optimized AI script instance handling reduced memory usage per frame when AI is active reduced duration and filesize of tower impact hit sound by 50% slightly optimized scanning logic and checking