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v1.0.5

New AI functions/actions are still experimental. Normally, we’d run them through a longer testing phase with our supporters to make sure everything behaves as expected, but we wanted to keep the daily updates going.

Known Issues

  • We’re currently investigating a bug where enemies can sometimes get stuck in certain situations. We’re pushing incremental fixes and closely monitoring the results.

  • We’re also aware of an issue in Perfect Space where reviving doesn’t show the ship. A fix for this is in the works.

Changelog

New Stuff

  • added AI function 'Shipyard: Sea Miles'

  • added AI function 'Shipyard: Shipments'

  • added AI function 'Shipyard: Countdown'

  • added AI function 'Shipyard: Weather Bonus'

  • added AI function 'Shipyard: Current Order'

  • added AI action 'Shipyard: Start Order'

  • added AI action 'Shipyard: Collect Order'

  • added AI action 'Shipyard: Cancel Order'

Changes

  • changed nav mesh agents to not attempt to call set destination when disabled