Hi everyone!
As announced in last week's AMA we are releasing another smaller update before the big Military Perks update!
We've refactored some old code that handled the overall attack mechanics, projectile generation and projectile handling of the tower.
This lowers the hard limit of the attackspeed and improves the interaction with the rest of the game entities as well as increases the performance in certain edge cases.
It's expected that these changes are going to impact the gameplay since certain module combinations can now be potentially stronger due to a higher maximum attackspeed.
Let us know if you encounter any problems and/or if you notice any differences.
Changelog
New Stuff
- added option to show module description in-game via a tooltip
- added option to auto-save during Tower Testing
- added hotkey to switch between coils in electricity experiment (A/D or left-/right-arrow)
- added tooltips to town perks
- added "hits taken" to Tower Testing statistics
- added option to pause individual workers
- added worker task for freezing water in the water experiment
- added worker tasks for upgrading modules during Tower Testing with xp
- added worker tasks for upgrading modules during Tower Testing with gems
- added worker tasks to upgrade era dividers
- added AI function 'Restart Tower Testing'
Changes
- hammers are now stackable
- highest damage taken statistic now properly shows the first decimal if the highest damage was below 1
- importing AI scripts now shows required RAM if importing failed
- tower attack cycle is not handled via a coroutine anymore
- improved projectile handling (slightly increases performance)
- artifact research time and duration is now a double instead of a float
- refining time display now goes up to 99999
- shard amount in Mine is now formatted based on chosen number format
- item count for items being processed in machines is now formatted based on the chosen number format
Fixes
- fixed very large machine processing duration numbers not updating properly
- fixed wording in shipyard infinity perk
- fixed exotic producer achievement not being unlocked
__
Follow us on social media to not miss out on any news!
Discord: https://discord.gg/fireswordstudios
Twitter: https://twitter.com/FireSwordStudio
Twitch: https://www.twitch.tv/fireswordstudios
Youtube: https://www.youtube.com/channel/UCDV-wwiAAic-OESAayfUz_Q
Reddit: https://www.reddit.com/r/PerfectTower
