Hi everyone and thank you!
We really appreciate all the kindness and feedback we have received.
This update focuses mostly on fixing issues, but also adds a few more tooltips.
We're listening to you and we know that the lack of tutorials is a big issue right now!
This is something that we want to address bit by bit over the next updates. Having said that making everything more clear and coherent is a long-term goal and will take much more time.
WARNING:
We've received multiple reports of corrupt save games and we're still investigating the cause.
So far this has mostly been reported happening after a PC crash.
We improved the save loading mechanic to show corrupt save game timestamps in the new version so that your save game will no longer show as empty.
Don't worry! You can still get your save back if this happens to you.
Here are 3 methods that you can try.
1) When your save game shows as corrupt it might not actually be. In some cases only the timestamp got corrupt. This means your first attempt should be to just try and load the game!
2) Ok, the local save won't load you... You still have a cloud backup if you've been playing online!
The Perfect Tower II saves your progress into our cloud in addition to the local save and the steam cloud. This means that when you open the game and it shows a corrupt save game you will still have the option to load your save game from the cloud!
If the cloud says "offline" that means the game couldn't log you in. The game tries to log you in via Steam when you launch the game, but since we had a lot of server load it can happen that the log in won't work and you'll most likely have to restart your game to try again.

3) If your cloud save can't be loaded or it doesn't show up there is only one option left...
Contact us! We are the last line of defense and we might be able to recover your save game!
Either post about it on the steam discussion or go to our Discord server and contact SpeedyBrain directly. We're here to help. ;D
New Stuff
- added a warning if the save game timestamp is corrupt
- added additional info regarding boss units to in-game help page of enemy types
- added more tooltips to Mine
- added short info text to introduce new layer function
- added visual indicator that drilling without fuel is not possible
- added right click to copy AI script lines
- added controls tooltip to AI script lines
- added info text to help that indicates that green text is clickable
- added current version number to logfile
- [PC] added an extra event to tell Steam that the game is closing
Changes
- default FPS cap setting is now 120 FPS
- increased cloud save cooldown from 1min to 15min to help with increased server load
- Mine reward chance factor scaling now ranges from [10% - 100%] instead of [0% - 100%] when unlocking a new shard type
- unlocking a new resource shard type in the Mine makes it start with 1 layer now
- tooltip of new layer now displays countdown to next layer
- re-scaled neutral experiment
- raised Trading Post base trading limit from e12 to e18
- adjusted battle drills description
- contracts are not negatively affected by Power Plant time boosts anymore
- slider and toggle state of Power Plant boosts is now being saved
- locked boss upgrades are now displayed in the UI
Fixes
- fixed timestamp for offline time returning wrong value
- fixed timestamp for local save returning wrong value
- fixed rounding issue in universal experiment
- fixed rounding issue in fire experiment
- fixed exotic skills button not refreshing when exotic gems amount changes while the button is visible
- fixed a few Arcade layout issues
- fixed conversion dial opening inside Construction Firm below gem count display
- fixed text overflow of FPS limit setting
- fixed blueprint manager anchor
- fixed Workshop module list height when using dynamic UI
- fixed upgrade all in Workshop upgrading through tiers even if "max." is off
- fixed a bug in Workshop where dragging modules while double clicking could visually duplicate them
- fixed Power Plant techs being unlockable before the according Power Plant tier has been reached
- fixed Factory allowing invalid recipe signatures into the pinned recipes list
- fixed chemical lumps breaking pinned ore lump recipes in Factory
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