Working hard to have the game ready for the Early Access release. The plan is to have all four guilds playable and to have most spells upgradeable. Plus a few things to make the fights more exciting like in-match objectives (powerups that spawn) and interactive crowds (cheers for big spells and fans with posters of you if you're doing well in the tourney). Here's the latest updates:
New clothing for the guilds

Vito is wearing the hat for the Alchemist Guild.

Aqua is wearing the hat for the Witch Guild and a necklace from the Alchemist Guild.

Arc is wearing a backpack from the Alchemist Guild here. (Although I've heard feedback that it looks more like a Merchant's backpack .. unfortunately there is no Merchant Guild for now so it will have to be Alchemist)

Ignissa here is wearing the hat and the shoulders from the Beastmaster Guild.
Objectives

Left - attack powerup that temporarily doubles your strength.
Middle - health powerup that refills you 1/5 of your total health (only in Versus mode).
Right - speed powerup that temporarily doubles your speed.
These spawn in specific spots in the arena every 30 seconds or so.
Polish

New intro effects for the characters, this is for the fire wizards like Ignissa.

Upgraded arcane primary move. Lots of other upgrades to come.
Sponsored Custom Robo tournament
If you see this before June 26th, I'm sponsoring a tournament with a cool CR community here: https://t.co/SebmzXqYWD?amp=1
Lofi video featuring the game
Did a cool side project involving the game - made one of those lofi "chill vibes to study to" mixes with a one-minute loop from the game's main menu.
Thanks for reading and stay tuned!
- Keith
