Hello, after three years! I have returned from the future with lots of new knowledge and skills as I expand upon my new game, Dock King. So I decided to re-visit WizardPunk, re-build it in a newer version of Unity and poke around to see if there's any small improvements I could make. Turns out there was! It was quite nice to return to this project, it's like returning to a home that I forgot existed. There were lots of long nights spent working on it. Anywho, that's not what you're here for I'm sure, so let's get to it!
Spell Creator

The biggest addition is the spell creator, which is available to anybody who has beat the main tournament/adventure mode at least once. You can change things like movement type, color, size, assign your own type of icon, etc. These spells are only usable in the versus mode.
I actually had built this back when the game launched but it was buggy and broken and I was very burnt out on the project, so it didn't take too much to get it working this week.
Volumetric Fog
This is a purely aesthetic update. I just thought everything would look a bit nicer with some fog! So I added it everywhere I thought appropriate.




Bug Fixes
- Should reset player properly when leaving overworld/guild and going back in (thanks to RVK).
- Animator issue with long playtime that may have led to bad framerate
Thanks to everybody that played WizardPunk. It was my first 3D game, so I think there's lots I could have done better with it, but I'm very proud of it. I'm expanding on a lot of the things I learned and building out an actual interesting city to play in in Dock King, so I hope you all will wishlist that.

Cheers,
Keith
