
TUTORIAL AND BEGININGS OF THE STORY
- More background about who and where you are
- Introducing the Master Bladesmith to guide you on your way

- In-game explanation of gameplay to aide new players
- New area to introduce players to the game



BATTLE CHANGES
- Every level is different!
- More challenge! Welcome to the ultimate test of your wits and reaction time.




- Balanced accumulation of wealth keeps the game challenging and fun.
- Checkpoints are now every 5 levels - gear mechanism has an added component to allow this.


CRAFTING CHANGES
- Crafting skillups
- Necessary to build swords
- You can fail on blade crafting

Other feature additions
- All dummies can be broken by arrows
- New artwork for arrow feathers
- Sounds for pouring molten metal
- Higher cooling pond for player comfort
- Price changes on fuel gems
- High res game icon for steam and windows


*** Please note ***
Although we are giving the player the option, and not wiping saves, we HIGHLY RECOMMEND starting a new game to experience the new style of play. Currently saves arent broken, but they represent items that are accessible much too early and may decrease your challenge in a negative way until you get past the first half of the game.

*Bug/Issue Fixes*
- Bow no longer stays in time chamber when you die there
- The game will no longer mis-identify your headset type in rare cases
- You will no longer get duplicate door cranks
- Fixed non double sided arrow ghost
- The shop will no longer spawn a zero price tag on missing items
- Fixed spin offset on achievement board
- Time chamber health UI will down spin down to 0% health properly on exit
- Proper on-scale transform for arrow heads
- Proper on-scale transform for feathers
- Should no longer swing through dummies in rare cases
- Weapon pieces will now have proper tong transforms
- Can no longer dupe swords by walking though walls
- Duplicate Null sword will no longer lerp into backpack on battle end
- Pedestal slots will no longer invert its mesh on left hand placement
- Pedestal slots can now be placed while holding one in left and right hand simultaneously
- Ladle will now properly pour from spout
- Items can no longer get stuck under the cooling pond and saved there
- Can now grab mold with tongs
- Size of arrow parts increased on chalkboard and in book
- Arrows stuck to standing dummies in battle will now destroy if their parent is destroyed
- lathe wood material will no longer revert to arrow material
- Flying targets in battle will properly stream materials in
- Fixed leg jitter on out of body character
- Main melee weapon stats now properly represented on stat board
