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Dev Diary - Animation Presets, Gameplay Improvements, New Weapons/Toys and more

Hello everyone! 👽

Whew... The past few weeks have been incredibly productive behind the scenes!

The Load Blower: A formidable and powerful rapid-fire weapon (work in progress screenshot)

Save your favourite poses and animations as shareable presets

New features currently completed or in development:

  • Custom Animation Presets! Soon you’ll be able to save your favourite poses and animations as shareable presets. Everything, including captured motions, animation slots, expressions, hand poses, etc gets saved to a .cha file in the animations folder, which you'll be able to share in the community!

  • Overhauled how the game handles static objects, allowing for many more spawnables to be added.

    • All objects now organized into categories.

    • Scale control for all objects

    • New water objects can be used to create pools, etc

    • Coming Soon: Eventually, I plan to add hundreds more objects to the game

  • Implementing new gameplay mechanics

  • Building new enemy types and behaviours

  • Balancing enemy spawns

  • Adding new weapons

  • Giving The Broken Core a major overhaul with new room types, much greater procedural variety, and a difficulty setting

  • New insertable fruit and vegetable toys

  • Particle effects scale is now adjustable

  • Writing the rest of the campaign and locking down the story

  • Creating concept art for the brand-new locations you'll explore across the galaxy!

  • The procedural environments are becoming far more varied than before, with new environmental set pieces, and much more visual diversity.

Insertable fruit and vegetable toys, anyone?🍆🥒🍌

New Enemy Preview

I have finalized the core mechanics for several new enemy classes and am currently transitioning them into the art production phase for modeling and animation. Many more types are in the works.

First up is The Siren. She utilizes a debilitating aura that forces the player's movement to a crawl while steadily draining their HP. Note: The character model currently shown is a placeholder.

There's still a mountain of work ahead, but I'm aiming to get the next update out as soon as possible, featuring the new Animation/Pose Preset Saving system alongside some of these new gameplay mechanics, procedural improvements, and sandbox additions. Stay tuned!

PS - Don't forget to join us in the Captain Hardcore Discord server for the latest uncensored development news, scene and character sharing, mods, support and announcements! 👽✨