What's been fixed:
- Got rid of a strange drawing-error at the edges of a few dungeons.
- Got rid of a several issues related to pausing, like: health and stamina regenerated, some traps could still be triggered, sand troglodytes (yes, that's what I call those enemies outside the mausoleum) still spawned, titanium armour could still damage enemies.
What's been changed:
- Damage- and GUI message pop-ups are now drawn over the darkness layer so they will always be readable.
- The lower part of living areas are now transparent, so you can fully use all your hard earned space!
- Every time you enter a new area you will be helped to a free spot, so you won't get stuck in furniture you've might have place there.
Thanks a lot for reporting bugs and inconviences to me - it makes it so much easier to improve the gaming experience for everyone! =)
Best wishes//Mattias
