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Launch Week Update

General

  • Cover Images are now compressed. This reduces the game's size by a lot
  • Music is now more compressed. This reduces the game's size even more
  • We now use smaller modified (painterlyish) images for the Freeplay screen and the previous large images everywhere else. This provides the best look and lower memory usage

Dungeon Crawl

  • Reduced player health from 50 to 40. This is a balance change to make the slightly game harder. Players would frequently finish the game with an abundance of health left (when winning)

Minigolf

  • Added the ability to zoom the camera in/out using the Right/Left shoulder buttons (scroll wheel with keyboard/mouse)
  • The camera rotate sensitivity has been reduced by ~60%. It was too difficult to reach an exact angle, causing frustration. This speed is more precise and still allows for quick view adjustments
  • Removed the high back wall on the Windy level and replaced with a normal wall. It was not needed to stop the ball and often just blocked the player's view
  • Lowered the unusually high walls on the U-Turn level