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Pre-Launch Update 2

General

  • Difficulty setting now saves between play sessions
  • When you win in Versus mode you can now attack and run in place to show off
  • Fixed a bug where the winning avatar in Versus mode would have UI buttons attached to it
  • Survivor mode chooses the correct minigames with 8 players in Versus Mode
  • Fixed a bug where when playing with more than 4 players, split screen games could still be offered to play. This resulted in a crash and/or weirdness
  • Using a new system for input (Rewired) to replace older systems. Steam Input and basic Unity input are no longer used
  • Fixed a bug where Xbox One controllers would have up/down and start/select swapped
  • Controllers can now be unplugged and plugged back in to resume play without issues
  • Controllers are now detected by pressing joysticks as well as by pressing buttons
  • The cursor should no longer appear on the screen during minigames
  • Controllers plugged in after the game has started now function correctly
  • You can now change the 'Use X-Input' setting to allow support for more than 4 X-Input controllers (like the Xbox One controller)
  • Fixed mouse sensitivity issues with first person games
  • Games should now pause when the Steam overlay is opened

Car Launch

  • The Store and Results window no longer pop up once the game has ended
  • The Store and Results window now close when the game ends

Count'Em

  • Fixed a bug where the score was showing as 'good' in cooperative, when it was in fact 'bad'
  • Fixed a bug where if multiple players were the same avatar, none of them could actually count

Deathmatch

  • You can now press 'X' to manually reload your weapon
  • Fixed a bug when a robot got very close to you, it would tilt unnaturally
  • Players who take the lead now have their name displayed in cooperative mode
  • Fixed a bug that disabled use of the right joystick
  • Laser now 'spark' when they hit objects, making it easier to see if/when you hit something
  • Robots now disintegrate when defeated
  • The Invalidator is now less inaccurate
  • The 'arena' now has coloured distinct markers corresponding to what quadrant you are in. This is so players no longer get lost

Dungeon Crawl

  • Description updated to better describe the game
  • Health bars now disappear for dead players

Minigolf

  • The end of hole 6 is now angled so the ball ends up in the same spot
  • New Scorecard that shows the scores of all players
  • The scores of other players are greyed out so you can see your score easily
  • The scorecard no longer shows the hole number, this was confusing and extra to most players in normal gamplay
  • Finishing a course now highlights your total scores showing which players scored low enough
  • Fixed a flickering artifact on the hole 'Around the Bend'
  • The hole 'Around the Bend' had several cleanup changes to its mesh
  • The ball no longer bounces of edges of the course mesh
  • The Hardwood material that the sides of the courses are made of now looks better
  • The hole 'Choices' had some improvements to the mesh
  • The ending of 'Choices' was changed due to constant missing causing more than intended difficulty
  • The mouse now works as intended if the keyboard/mouse player is playing

Monster Blast

  • Changed the spawn rate from 3 to 7 enemies per wave, to 3 to 5 + 'the number of players' enemies per wave
  • Weakening and Burning passive upgrades now have their own icons
  • A new passive 'Power Surge' has been added to extended mode. This gives electric damage a chance to hit again 1 second later. Each level increases the chance
  • A new passive 'Astral Drag' has been added to extended mode. This makes arcane damage slow enemies by 10%. Each level increases the power of the slow effect
  • A new passive 'Blunt Force' has been added to extended mode. This gives earth damage a chance to deal double damage. Each level increases the chance
  • Players can no longer possibly upgrade health so much that it would be impossible for them to lose
  • Monster damage now scales 'infinitely' in extended mode
  • Fixed a bug where monsters could hit you from offscreen by being too large and not being able to path to you

Spaceship Shooter

  • Fixed a (recently introduced) bug where the game would freeze in Versus mode

Target Practice

  • Score text is now easier to see
  • Targets now have a disintegrate effect when hit
  • Target practice is now more difficult to account for changes in controls
  • Removed the 'victory' count from the screen, this is only for Deathmatch

Menus

  • Controls spaced better in the Game Description screen
  • The Player Select screen now shows the controller gylph for Start instead of the word 'Start'
  • Start and Select now have proper glyphs for keyboard/mouse controls
  • Glyphs fade in/out quicker with multiple controllers
  • Fixed an issue where multiple controllers of the same type would cause and no glyphs to appear
  • The Player Select screen now tells you how to drop out
  • Fixed a bug where the selection arrows would not reset when selecting a player who dropped out previously
  • The Back and Drop out options now only appear if a player is connected in the player select screen
  • Players can no longer drop out after a game mode has been chosen