General
- Difficulty setting now saves between play sessions
- When you win in Versus mode you can now attack and run in place to show off
- Fixed a bug where the winning avatar in Versus mode would have UI buttons attached to it
- Survivor mode chooses the correct minigames with 8 players in Versus Mode
- Fixed a bug where when playing with more than 4 players, split screen games could still be offered to play. This resulted in a crash and/or weirdness
- Using a new system for input (Rewired) to replace older systems. Steam Input and basic Unity input are no longer used
- Fixed a bug where Xbox One controllers would have up/down and start/select swapped
- Controllers can now be unplugged and plugged back in to resume play without issues
- Controllers are now detected by pressing joysticks as well as by pressing buttons
- The cursor should no longer appear on the screen during minigames
- Controllers plugged in after the game has started now function correctly
- You can now change the 'Use X-Input' setting to allow support for more than 4 X-Input controllers (like the Xbox One controller)
- Fixed mouse sensitivity issues with first person games
- Games should now pause when the Steam overlay is opened
Car Launch
- The Store and Results window no longer pop up once the game has ended
- The Store and Results window now close when the game ends
Count'Em
- Fixed a bug where the score was showing as 'good' in cooperative, when it was in fact 'bad'
- Fixed a bug where if multiple players were the same avatar, none of them could actually count
Deathmatch
- You can now press 'X' to manually reload your weapon
- Fixed a bug when a robot got very close to you, it would tilt unnaturally
- Players who take the lead now have their name displayed in cooperative mode
- Fixed a bug that disabled use of the right joystick
- Laser now 'spark' when they hit objects, making it easier to see if/when you hit something
- Robots now disintegrate when defeated
- The Invalidator is now less inaccurate
- The 'arena' now has coloured distinct markers corresponding to what quadrant you are in. This is so players no longer get lost
Dungeon Crawl
- Description updated to better describe the game
- Health bars now disappear for dead players
Minigolf
- The end of hole 6 is now angled so the ball ends up in the same spot
- New Scorecard that shows the scores of all players
- The scores of other players are greyed out so you can see your score easily
- The scorecard no longer shows the hole number, this was confusing and extra to most players in normal gamplay
- Finishing a course now highlights your total scores showing which players scored low enough
- Fixed a flickering artifact on the hole 'Around the Bend'
- The hole 'Around the Bend' had several cleanup changes to its mesh
- The ball no longer bounces of edges of the course mesh
- The Hardwood material that the sides of the courses are made of now looks better
- The hole 'Choices' had some improvements to the mesh
- The ending of 'Choices' was changed due to constant missing causing more than intended difficulty
- The mouse now works as intended if the keyboard/mouse player is playing
Monster Blast
- Changed the spawn rate from 3 to 7 enemies per wave, to 3 to 5 + 'the number of players' enemies per wave
- Weakening and Burning passive upgrades now have their own icons
- A new passive 'Power Surge' has been added to extended mode. This gives electric damage a chance to hit again 1 second later. Each level increases the chance
- A new passive 'Astral Drag' has been added to extended mode. This makes arcane damage slow enemies by 10%. Each level increases the power of the slow effect
- A new passive 'Blunt Force' has been added to extended mode. This gives earth damage a chance to deal double damage. Each level increases the chance
- Players can no longer possibly upgrade health so much that it would be impossible for them to lose
- Monster damage now scales 'infinitely' in extended mode
- Fixed a bug where monsters could hit you from offscreen by being too large and not being able to path to you
Spaceship Shooter
- Fixed a (recently introduced) bug where the game would freeze in Versus mode
Target Practice
- Score text is now easier to see
- Targets now have a disintegrate effect when hit
- Target practice is now more difficult to account for changes in controls
- Removed the 'victory' count from the screen, this is only for Deathmatch
Menus
- Controls spaced better in the Game Description screen
- The Player Select screen now shows the controller gylph for Start instead of the word 'Start'
- Start and Select now have proper glyphs for keyboard/mouse controls
- Glyphs fade in/out quicker with multiple controllers
- Fixed an issue where multiple controllers of the same type would cause and no glyphs to appear
- The Player Select screen now tells you how to drop out
- Fixed a bug where the selection arrows would not reset when selecting a player who dropped out previously
- The Back and Drop out options now only appear if a player is connected in the player select screen
- Players can no longer drop out after a game mode has been chosen