Now that the holidays are past I'm back in full swing and working on the next big update that should be ready in a few weeks time. In hindsight I shouldn't have started on this one as soon as I did and should have spent more time bug fixing the last update, something I'll try to keep in mind for the future.
Treant

The Treant will aim to be a mini boss within Aiyana with the aim of adding a little danger to exploring during the day. They should be fairly easy to avoid once you know what to look for so I'm not trying to impose on the more relaxed feeling of exploring but if you do take one on, you're in for a rough fight.
I've still not decided what loot the Treants will drop so aside from making sure its a good fight, new items will need to be made.
Bears

Bears have been mostly done for a Long time but were missing a few key elements such as final audio. I've been holding off adding them as a way of adding new content to the game when its needed but it felt best to add them now to help with balancing the changes to challenges.
There is still a lot to do with the bears, mainly to figure out exactly what the reward/drive is for beating them. E.G maybe it will be a new armour type, a bag expansion or both that can be crafted from only their leather/fur. The time spent here will be in balancing the new items as well as making icons etc for them.
Challenges
The biggest change here is that challenges will become infinite waves with leaderboards, something I've wanted them to be from the start. This means that their rewards will instead be earned by reaching a high enough wave and that Tech Tokens can be earned in a slightly more consistent way instead of only being able to achieve a set amount.
The foundations for how these waves will function seems to be working well but its going to take plenty of time to balance the system to make sure its fair/fun.
