
Patch 3.2.0 Notes
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New content
— Added Survival Mode: where you must survive for as long as you can against the waves of enemies that include normal enemies and super enemies. Every few rounds will include a boss, and health and exp resources are scarce. Oh and enhanced enemies are a thing.
— Survival Mode tab is unlocked in Global Leader-board ('AVG ROUND' being the main rank)
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Balancing and improvements
— Made it so players still get gold when they get defeats in Dungeon (where you get the F rank)
— Improved some more UI menus
— Glauca boss' Gas Spit Bomb skill has a larger delay before second shot is launched
— Cadaverous super minion's Purple Fire skill has its damage and slow reduced
— Lethe minions that are spawned from Lenette boss do not give exp or add to damage dealt stat (to prevent stat skewing)
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Bug fixes and optimizations
— Fixed Ranger's Kyte bow bug where it'd only push enemies to the left instead of pushing them back
— Fixed Weapon Master's Masamune weapon description text
This patch is uploaded and live on Steam. For any bug reports, questions, or suggestions, leave them in our Discord channel!
For all discussions on improvements, suggestions and bug reports, head over to our:
Discord: https://discord.gg/n8V6dHq

In other news...
These are some of the things that are coming in the next few patches:
1. Melee combat will have parries, deflects and combos (ex. dash + attack → unblockable strike).
2. More weapon attributes will be added, such as crit chance, angelic mark speed, movement speed, etc.
3. Weapons purchased from Shop will be given to you at the start of dungeons.
4. Weapons will be upgradeable (customize the attribute and improve the tier with your gold).
https://store.steampowered.com/app/1181820/Colossal_Saga/
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