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Patch 2.0.18 is now live!

2/19/2020

Patch 2.0.18 Notes

  • New content

Jump Dash: an advanced mechanic that allows you to dash rapidly, bypassing the dash cooldown. While airborne, press attack and dash in quick sequence to execute a jump dash. Watch a glimpse here: https://streamable.com/n0kg8
— Added Rank Boards for each mode on their respective area. (local)
— Added an 'Unlockables' menu to display well... unlockable material. This only has golden skins so far, more will be added very soon.
— Added Golden skins for Slayer and Ranger (check in Unlockables menu to view how to obtain).

  • Balancing and improvements

— Re-designed Pause Menu visuals, and included an 'Objective' panel
— Refined health bars by using screen UI over world text (for quality improvements)
— Health bars now include moba-style ticks to show how much health you have at just a glance:
1) Smaller ticks indicate 1,000 HP. A big tick will indicate every 10,000 HP.
— Improved jump/land vfx particles.
— Made Score Rating formula a little more lenient for melee characters running dungeon.
— Implemented soft pushes for whenever a melee character lands a basic attack for slight combat fluidity.

  • Bug fixes and optimizations

— Fixed an annoying bug where Ranger, in Angelic mode, would not let you aim towards an electric panel in City Dungeon due to the shots homing to nearby enemies. Angelic mode shots now have a range limit.

This patch is uploaded and live on Steam. For any bug reports, questions, or suggestions, leave them in our Discord channel!

In other news...

Full game production is on its final stages!
Share this game to support us!

https://store.steampowered.com/app/1181820/Colossal_Saga/

For all discussions on improvements, suggestions and bug reports, head over to our:
Discord: https://discord.gg/n8V6dHq