This is the changelog we never thought we’d be able to write. It’s incredible. We had 4300 downloads. FOUR THREE ZERO ZERO.
We L O V E you people! It’s been a ride.
900 hours played, more than 30 streamers, a lot of feedback and more than 6500 games. This is the first update and it fixes a few issues and stuff.
But that’s not the point, we just want to thank you!
Changelog
1.1.10
- Added a link to the official Discord server to the main menu.
- Added an announcement box in the matchmaking queue screen.
- Reduced the loading time between arenas when one of the players is disconnected from the game.
- Fixed players being unable to select a character with mouse and keyboard when they had a controller connected.
- Fixed the game sometimes hanging while waiting for the match results
- The random selectors of characters and arenas are now highlighted after a few seconds to clarify to new players that those can always be clicked and the Competition Pack unlocks the ability to choose specific sumotoris and arenas but all of them are included in the random selection.
- Mitigated FPS dropping after a few matches.
- Fixed NullReferenceException caused by UICursor.PlaceStamp() in edge cases where the stamp was destroyed and not recreated.
- Turned “Error deserializing PlayerStatistics” into a warning. It will no longer be visible in the development console.
- Turned “Operation failed: OperationResponse 226: ReturnCode: 32764 (Game closed). Parameters: {} Server: MasterServer” into a warning. It will no longer be visible in the development console.
