Greetings Incarnates,
We hope that all of you are having a smashing time in the Multiverse. Today we bring you bug fixes and a teaser on the upcoming Boss.
Heralds Teasers
Patch note:
Enemies Abilities:
- Cursed Water: Sound effect improved to help players understand when they are afflicted.
- Cursed Water: More verticality is added to the visual effect to make it more visible.
- Bubbling Acid: Sound effect improved to help players understand when they are afflicted.
- Eggs: A new sound will play to let players understand an egg has spawned.
- Poison Bomb: A new sound will play to let the player understand a poison has spawned.
- Coral Burst: More verticality is added to the visual effect to make it more visible.
- Wave: Now spawns further away from the edge.
- Acid Bomb: Damage has been reduced from 16 000 to 12 000.
- Poison Spike: The effect should now work correctly and always be removed when jumping.
Player Abilities:
- Soul Volley: Ability should now correctly fire 5 projectiles regardless of the number of targets in range.
- Profane Grounds: Should now correctly do extra damage to enemies afflicted with damage over time.
- Echoes of Light: Visual effect should now correctly despawn after use.
- Attack Speed Abilities that increase Attack Speed should not longer break the animations.
General:
- Cetus and Levias: They should no longer slide when moving.
- Character creation: Fixed a glitch with the outfit when customizing your incarnate.
- Lobby system: Logic improved to fix crashes linked to leaving or joining a lobby.
- UI: Player names should now be displayed next to their health bar.
- Artefacts: Save change confirmation window should now pop up regardless of how you close the window.
- UX: Welcome message has been improved to help menu navigation.
- Optimization: A first optimization pass has been made for the advanced tutorial.
Another big thanks to everyone that took time to test the game and report issues.