Fixed rare crash that could occur when the player died at certain point on certain bosses
Fixed possible exploit with a weapon that shall not be named on the 'Stinger' boss
Nerfed 'Gravity Hammer' weapon - damage is now partly based on the distance enemies are from the ground when you hit them. Sorry, hammer fans, but it was way too OP!
Fixed a couple of loopholes that could allow the player to get pretty much endless health and/or joust pickups when low on health
Tweaked difficulty curve slightly based on feedback, game is now a bit tougher in the latter stages.