Version 1.0.3.5 is now live with a bunch of bugfixes and balancing updates. Thanks for your feedback and please keep it coming! Here's a brief summary...
- Tweaked the expense curve on weapon upgrades, they are now a bit cheaper to start with and a bit more expensive later on
- Got rid of the 'damage reduction with distance' effect on Pistol and Magnum .45, essentially making these weapons more powerful at full range.
- Updated the 'auto upgrade' algorithm to give a more generous loadout when entering the game via teleports (it now allows for two weapons and cash in that first chamber)
- Upped the base ammo config on Ion Splitter and Pulse Cannon
- Fixed a misconfiguration and bug with the lightning bolt that meant it's damage was scaling too fast early on and it was doing too much damage to multiple enemies
- Fixed a nasty bug with the end of game completion sequence
- Numerous other small bugfixes