Nemesis Update — Bakemono VR
High Mobility VR Mech Simulator - Anime Hack and Slash
Total Rework

Completely rebuilt game ( 3x's ) from player feedback and performance. New
Menu, New Tutorial, New Calibration System, New Levels, New Enemy Pilots.
New Gun Physics and Enemy Pilots

Refined Controls, More Accurate Grabs
Guns now fire tracers at distance for more accurate fire.
Grabs and release accuracy improved. Reload speed increased.
UpperCuts and GroundSlams
Saber uppercuts to ground and air enemies now launches them into the air to be juggled by pistol fire or grappled to continue in air melee combos! Ground slams ( you must deactivate flight mode ) require you to dash down ( you can dash in any direction and slam the ground ) launching close enemies into the air for max damage.
Completely Reworked Tutorial
Honestly I took for granted how many advanced features there are in the game, and how anyone but the most advanced VR players would intuitively understand some of the underlying control systems and movement tricks available in the game. The majority of the feedback from the players was that the tutorial was too hard. I redesigned it many times and made over 30 illustrated cards and added them to the brand new tutorial
Large Open Worlds [ 28 Missions in Current Build - Many more in progress ]
Fight in large open areas with multiple avenues of approach to the objectives. Land, Sea, Air, Urban, and Zero G environments are available for hardcore pilots to traverse and master. Levels were rebuilt to accommodate the wall runs which will later be added to the combo and scoring system itself similar to rails in THPS.
New models, new mechs, new air units, new capital ships
Enemy Pilots
New Enemy Pilot Animation Cards, AI Routines, and Voice Overs. Scattered about the missions in the Arcade Mode [ 19 Missions ] and the Prologue [ Currently 9 Missions ] are enemy contractors who are much more advanced and fearsome than the standard Sky Dominion AI Mechanical Yeomanry
High Mobility in VR : Grapple, Wallrun, and Flight Mode
Toggle Flight Mode at Will to evade fire, avoid missile circus attacks, copters, and enemy ships ( air and zero g )
Grapple walls, structures, ships for easy saber kills. Grapple enemy units on the ground and in the air to slash them or kick them into walls and floors.
Hardcore Anime - Hand Drawn 2D
All the characters and cutscenes are designed and animated in the traditional anime style
Melee and Combat
Parry Sabers, Laser Weapons, Ground and Air Mechs in Combat
- Slice Capital Ships
- Block Missiles, Standard Ammunition, Laser Weapons, and Railcannon blasts with the Laser shield
- Mechs and ships are all sliceable
2021 Roadmap

A new menu, A new calibration system and a bunch of new UI and UX improvements
LIV Integration
I will also be adding a in game 3rd person camera in the game at a later date. Working closely with LIV to make the avatar system as robust as possible.
Features Temporarily Removed
- Some VOs Don't Match Fixing Shortly
- When Calibrating in Menu [ Not In Game ] If you recalibrate requiring TPose, you must exit with left hand, as right hand input is captured for calibration
- Some Sounds are too loud.
- Some Arcade Mode Level Kill Limits Incorrectly Set - Will be updating immediately
- Mission Videos Inbound
- In level Mission Objectives Not on Compass - Fixing Immediately
Join our communities to directly talk to us:
▬▬▬ DISCORD ▬▬▬
