- Hotkey Personalization
Players can now change the hotkeys for movement and skills. This option is now available under the Controls section on the options menu (in the lobby).
- New level system
The experience and level system is now balanced and following a fixed pattern. For older players, the experience gained since this patch will be converted to match the new level formula. The levels will be used to reward players on future patchs.
- UI improvements
Lobby
- Removed the 'Online players' counter, since it was showing inaccurate data;
- After pressing the 'Play' button, it will show the elapsed time, instead a regressive counter;
- The experience meter on the player panel is now working properly.
Ingame
- Player names now have different colors for allies (green) and enemies (red);
- AOE skills color now follow the same pattern (green and red);
- Other changes and Bug fix
- Solo vs AI matches now reward half experience and gold;
- Bots now have avatars, titles and names;
- Fixed a bug where the Ninja chain was dealing 1 damage;
- Fixed a bug where the Cyborg AOE skill was enduring 5 seconds instead 1.
For the next patchs, we're working on 2 new characters, Tutorials, Quests and more.
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