Mission Update
This weekend was all missions. Finished gathering the majority of the story voice acting audio so it was getting them implemented and fine-tuning the later missions.

Updates:
- all missions 1-12 are now available
- added crew VO for M5-12
- new mission 11 Cloak and Dagger
- new mission 12 Fear Not
- new ship dreadnaught now unlockable

Adjustments:
- capture station now has a delay before the enemy begins to charge, difficulty level reduces delay
- rescue mission now has a delay before the enemy begins to charge, difficulty level reduces delay
- orbital mission strike spawn timer now based on enemies remaining, the faster your destroy them the faster the calls will come. The timer window to strike has been increased and also based on difficulty.
Other changes:
- added persistent formations, if you warp out in a formation it will remember that formation on warp in going forward
The Dreadnought
New ship to unlock on the final mission and the flagship of the big bad. Measuring in at 1700 meters, over 24 hardpoints, and a dedicated bomber launch bay, we have The Dreadnought.


What's next?
Going to be working on some feature requests such as being able to stow away ships you don't want to bring to battle but do not want to sell. Also playing around with stealth ship ideas:

