Fixed Libreville city image not changing correctly.
Added inertial panning.
Fixed inertial scrolling/zooming.
Added inertial controls settings to the Config screen.
Added FatalWarning when some technology image is not found instead of a crash.
Fixed S_FACTION_ID_n and BLOCKER technologies.
Fixed the problem with sounds not re-loading when enabling/disabling the mods.
Changed the Specular lightning algorithm - now it is shader-based.
All used shaders are now moddable.
Every map can use it's own set of shaders.
Supported Normal Mapping for maps.
Added global property modifiers for units (GlobalSpeedModifier, GlobalAircraftLaunchDelayModifier, GlobalMissileLaunchDelayModifier) and missiles (GlobalSpeedModifier).
Added global scale modifier for order drawing.
Fixed the bug with city selection when units are grouped very close to it.
Added the "Collateral" property to explosions <- currently for LastingEffect only.
Fixed autobuild ignoring CanBeBuilt property.
DefaultOff tag is added to the CanStoreMissiles property, to allow building units without automatically adding some missiles to its storage.
DrawPollution property is added to the map.txt - defines if the pollution cloud should be drawn at all.
Pollution clouds are now more subtle.
Added dynamic lights from the nuclear explosions (if supported by the map texture).
Fixed the problem with mods reloading that may lead to crashes.
Fixed the synchronization problem that was leading to disconnects and crashes.