New Techniques
- added charge bomb, by holding trigger and releasing upon charge
- added rocket boosting, by holding grasp and holding jump
- added air dashing, by jumping then holding grasp and pressing trigger
- added enemy pulling/grabbing, by holding grasp and holding trigger
- zero gravity climbing twist now allows total rotation control
Energy
- charge bomb uses 1/4 energy meter
- rocket boosting uses fuel meter and some energy
- air dashing uses 1/4 fuel meter and some energy
- added low HP red flashing at 1HP
- added low HP healing if energy recovers past 3/4 meter
- added built-in shock absorber for impacts using 1/2 meter if available
- energy now recovers over time
- energy now recovers when moving quickly
- added black/white gravity shift indicator to background of energy meter
Levels
- split gravity grotto into water bubble level and exploration/shop level
- split frozen laboratory into falling level and exploration/shop level
- split cursed tomb into minecart pit explosive puzzle level, exploration/shop level, boss level
- split event horizon into vertical gravity sled level, zero gravity block level, falling tower level
Upgrades
- added upgrade manager to in-game menu to toggle unlocked upgrades at will
- added gem magnet upgrade, pulling them close for easy collection
- added gem charger upgrade, more energy from gems
- added implosion catalyst upgrade, faster bomb charging with bigger blast radius
- added dream catcher upgrade, faster energy recovery when moving quickly
- added rocket reservoir upgrade, more rocket fuel and less energy usage
- added shifting gyroscope, repeated gravity shifts without landing
- added enemy yank, longer range enemy pulling with stun
- added gravity claws, more powerful airdash and less energy usage
Enemies
- fixed scorpion leaving stun before reaching ground when thrown
- fixed snail following player gravity erroneously
- added green gravity frog, which leaps using the player's gravity
- added orange/blue coloring to inversion frog based on current gravity
- added more enemies to capsules
- decreased max spike damage to 2, preventing full HP instakills
Visuals/Effects
- treasure crate is now purple/gold
- explosive crate is now red/silver
- cursed tomb room coloring algorithm adjusted for uniqueness and feel
- curled up avatar legs when climbing or zero gravity is active
- added black stripes to avatar tail
- added blue tail rocket flames to avatar
- added purple rocket boot flames
- minimap changes side based on first-person/avatar
Options
- improved compatibility of VR hand/input swapping
- simplified controls menu with cycling filter based on current scheme
- added option to hide stats
- added option to hide energy meter
- added universal "back" input to menu, allowing easier menu traversal
