Developer postOriginal post (opens in a new tab)

The game now uses peer-to-peer networking

The game switched to a peer-to-peer networking model. Before this change, matches were hosted on US servers and ping kinda sucked outside the US.

We went from WebSockets to WebRTC: the room creator hosts and everyone else connects directly to them. This benefits all players: you'll get smoother games with players near you.

And yeah, since I'm not paying for servers anymore, MouseWars will stay free forever :D

The only disadvantage is that room discovery is no longer available, so you have to share a link or room code with your friends, but I believe we can use our Discord for matchmaking.

Have fun! 🐭🔫

Build and release context

Steam update times within 24 hours of this post. Matching dates do not confirm which build it describes.

  • Build 20588568 · public branch

    Steam updated · First observed