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Update 1.0.9.0. Fully redesigned weapon ballistics.

In the new update, the Peasants War combat system was redesigned and changed in the matter of dynamics, high projectile speed, lesser time-to-kill.
This allowed to reduce the emphasis on the high level of prediction and make the combat system more pleasant for the player and less dependent on chance. In addition, each weapon now has its own range, and if exceeded, the projectile deals 20% of its initial damage. Also, melee rounds that slowed down the game pace are no longer existent. It is assumed that players will engage in melee combats, as throwing projectiles is now unavailable at close distance.
Please find the full list of changes below:
1. Ranged weapons ballistics has been drastically changed.
2. Added projectile flight path, also showing the weapon range.
3. Projectile damage decreases when the weapon range is exceeded.
4. Fixed a bug of a projectile incorrectly sticking into a character.
5. Mandatory melee rounds were removed.
6. The player can't throw projectiles at a very close range and will have to go into melee combat or to increase the distance.
7. Optimized projectile movement net-code.
8. Increased the projectile’s lifespan in the body.
9. The knife’s position in the hand has been changed.
10. You no longer have to press Q to switch to melee mode, now the transition to melee mode performs automatically when you are in the third-person view.
11. The character’s speed was reduced.
12. The character’s speed is the same for both running and melee combat mode.
13. Players will now spawn randomly across the map at the beginning of each round.
14. Fixed a bug of friendly icons not removing after changing teams.
15. Added game control tips.
16. Removed friendly fire!
17. Increased the polearm’s cost.