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v1.0.5 Patch Out

v1.0.5 Patch Notes

Features:
--Pressing Shift while buying ammo and some utility items will now buy the maximum amount the player can afford
--Jack now has a visibility highlight when moving behind foreground walls in the map - the star of the show always has to be visible! :)

Monsters:
--Small balances to final boss fight

Visuals:
--Minor change to up/down menu arrow
--Minor cosmetic updates to some weapon crosshairs

Text:
--Added tool tip text for player adrenaline gauge and stat bonus tracker
--Added text to bonus food item descriptions to make it clearer their effect is permanent
--Added text to knife holster description and store upgrade descriptions to make it clearer monster meat yield bonus is passive
--Mutant Gauntlet store description now says “Fist Pattern” instead of “Punch Pattern”
--Mutant Gauntlet holster description now refers to “left/right fist” pattern instead of “mirror pattern” to increase clarity
--Tool tip text for some dashboard elements should now show with buffer from screen edge
--Added % values to Ballistic Shield item holster description

Passives:
--Ballistic Shield Dodge debuff decreased from 10% to 5%

Bugs:
--Fixed issue where Quake Cannon weapon would disappear from store. Weapon should now show up for players who experienced bug in previous build.
--Fixed issue where Act 4 miniboss could drop key in inaccessible location
--When Auto Holster or Auto Pouch equipped, tool tip text when hovering over affected weapon/item holster now correctly reads “Free Swap” instead of “-1 TU”
--Fixed issue where monster accessory item in final boss battle was incorrectly affecting player stat modifiers