Patch out today that includes Fast Combat option, separate SFX/Music volume, and makes Zar even more fun to use! Go forth and decimate the wastes! -Trevor
v1.0.6 Patch Notes
Features:
--Fast Combat option added. Decreases many time delays in combat for those that like faster pace of play.
--SFX and Music volume controls now separated
--Game Options now have their own overlay
--NPCs now have a short period where player cannot talk to them after conversation ends. This should help prevent player from unintentionally running into NPC after just talking with them.
Weapons:
--Zar crosshair and line markers updated to increase readability and help keep track of end of line
--If Zar attack misses, pattern now remains on screen so you don’t have to draw it again - but you never miss, right??? :)
Passives:
--Updated Misery Eater and Suture Spider description to improve clarity
Text:
--Increased size of quest guidance text in lower left of in-game menu
Bugs:
--Fixed issue where using adrenaline to gain action did not reset “Low on TIme” cursor status for weapons that cost 2 actions to use
--Fixed bad transfer control in Act 4 approach map - put player outside boundaries