Hello there,
An unusually long time passed since the last Card Hog update and the next one is taking longer than I expected, so I wanted to apologize for that and get you up to date.
The main and most unfortunate reason of this delay was my lack of motivation likely caused by a mix of burnout, health issues and just plain ol' mental exhaustion. No need to worry, everything is okay-ish now and I'm making some progress with gamedev work again!
However, I didn't want to follow up my absence with a tiny "bug fixes and UI improvements" update, took a chunky task of adding custom games and reworking deck creation, so it's taking a while... First iteration of custom games will allow players to modify a bunch of game options to tweak difficulty and certain mechanics. But my idea for the future is to add support for basic custom scenarios (spawn x card every y turns, etc).
Ideally, I'd like to move the game out of Early Access in the first quarter of 2022, but there still are a few big tasks I need to finish for that to happen. Mainly creating end game content for zombies and loops.
Talking about big tasks... ːchslimeː
Trading Cards!
Did you notice any new items in your inventory? Trading Cards are finally here, so good luck collecting the sets! Hope you like the designs, Emil did a fantastic job on those characters and I find all of them adorable! Which one is your favorite?
There might be more emotes and Point Store stickers added in the future, so also let me know what you'd like to see there!
That's about it for now. Sorry for the lack of updates and I hope to talk to you soon!
Cheers!
SnoutUp
